Re: [PATCH 3.2 085/115] veth: don’t modify ip_summed; doing so treats packets with bad checksums as good.

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On 04/30/2016 03:01 PM, Vijay Pandurangan wrote:
On Sat, Apr 30, 2016 at 5:52 PM, Ben Greear <greearb@xxxxxxxxxxxxxxx> wrote:

Good point, so if you had:

eth0 <-> raw <-> user space-bridge <-> raw <-> vethA <-> veth B <->
userspace-stub <->eth1

and user-space hub enabled this elide flag, things would work, right?
Then, it seems like what we need is a way to tell the kernel
router/bridge logic to follow elide signals in packets coming from
veth. I'm not sure what the best way to do this is because I'm less
familiar with conventions in that part of the kernel, but assuming
there's a way to do this, would it be acceptable?


You cannot receive on one veth without transmitting on the other, so
I think the elide csum logic can go on the raw-socket, and apply to packets
in the transmit-from-user-space direction.  Just allowing the socket to make
the veth behave like it used to before this patch in question should be good
enough, since that worked for us for years.  So, just an option to modify
the
ip_summed for pkts sent on a socket is probably sufficient.

I don't think this is right. Consider:

- App A  sends out corrupt packets 50% of the time and discards inbound data.
- App B doesn't care about corrupt packets and is happy to receive
them and has some way of dealing with them (special case)
- App C is a regular app, say nc or something.

In your world, where A decides what happens to data it transmits,
then
A<--veth-->B and A<---wire-->B will have the same behaviour

but

A<-- veth --> C and A<-- wire --> C will have _different_ behaviour: C
will behave incorrectly if it's connected over veth but correctly if
connected with a wire. That is a bug.

Since A cannot know what the app it's talking to will desire, I argue
that both sides of a message must be opted in to this optimization.

How can you make a generic app C know how to do this?  The path could be,
for instance:

eth0 <-> user-space-A <-> vethA <-> vethB <-> { kernel routing logic } <-> vethC <-> vethD <-> appC

There are no sockets on vethB, but it does need to have special behaviour to elide
csums.  Even if appC is hacked to know how to twiddle some thing on it's veth port,
mucking with vethD will have no effect on vethB.

With regard to your example above, why would A corrupt packets?  My guess:

1)  It has bugs (so, fix the bugs, it could equally create incorrect data with proper checksums,
    so just enabling checksumming adds no useful protection.)

2)  It means to corrupt frames.  In that case, someone must expect that C should receive incorrect
    frames, otherwise why bother making App-A corrupt them in the first place?

3)  You are explicitly trying to test the kernel checksum logic, so you want the kernel to
    detect the bad checksum and throw away the packet.  In this case, just don't set the socket
    option in appA to elide checksums and the packet will be thrown away.

Any other cases you can think of?

Thanks,
Ben

--
Ben Greear <greearb@xxxxxxxxxxxxxxx>
Candela Technologies Inc  http://www.candelatech.com
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