[PATCH 4.1 044/127] ALSA: hrtimer: Fix stall by hrtimer_cancel()

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4.1-stable review patch.  If anyone has any objections, please let me know.

------------------

From: Takashi Iwai <tiwai@xxxxxxx>

commit 2ba1fe7a06d3624f9a7586d672b55f08f7c670f3 upstream.

hrtimer_cancel() waits for the completion from the callback, thus it
must not be called inside the callback itself.  This was already a
problem in the past with ALSA hrtimer driver, and the early commit
[fcfdebe70759: ALSA: hrtimer - Fix lock-up] tried to address it.

However, the previous fix is still insufficient: it may still cause a
lockup when the ALSA timer instance reprograms itself in its callback.
Then it invokes the start function even in snd_timer_interrupt() that
is called in hrtimer callback itself, results in a CPU stall.  This is
no hypothetical problem but actually triggered by syzkaller fuzzer.

This patch tries to fix the issue again.  Now we call
hrtimer_try_to_cancel() at both start and stop functions so that it
won't fall into a deadlock, yet giving some chance to cancel the queue
if the functions have been called outside the callback.  The proper
hrtimer_cancel() is called in anyway at closing, so this should be
enough.

Reported-and-tested-by: Dmitry Vyukov <dvyukov@xxxxxxxxxx>
Signed-off-by: Takashi Iwai <tiwai@xxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>

---
 sound/core/hrtimer.c |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

--- a/sound/core/hrtimer.c
+++ b/sound/core/hrtimer.c
@@ -90,7 +90,7 @@ static int snd_hrtimer_start(struct snd_
 	struct snd_hrtimer *stime = t->private_data;
 
 	atomic_set(&stime->running, 0);
-	hrtimer_cancel(&stime->hrt);
+	hrtimer_try_to_cancel(&stime->hrt);
 	hrtimer_start(&stime->hrt, ns_to_ktime(t->sticks * resolution),
 		      HRTIMER_MODE_REL);
 	atomic_set(&stime->running, 1);
@@ -101,6 +101,7 @@ static int snd_hrtimer_stop(struct snd_t
 {
 	struct snd_hrtimer *stime = t->private_data;
 	atomic_set(&stime->running, 0);
+	hrtimer_try_to_cancel(&stime->hrt);
 	return 0;
 }
 


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