Patch "HID: hid-steam: Fix use-after-free when detaching device" has been added to the 6.6-stable tree

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This is a note to let you know that I've just added the patch titled

    HID: hid-steam: Fix use-after-free when detaching device

to the 6.6-stable tree which can be found at:
    http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary

The filename of the patch is:
     hid-hid-steam-fix-use-after-free-when-detaching-devi.patch
and it can be found in the queue-6.6 subdirectory.

If you, or anyone else, feels it should not be added to the stable tree,
please let <stable@xxxxxxxxxxxxxxx> know about it.



commit 960a7420e4ef98c98fb74ea3663d8d8313d9b655
Author: Vicki Pfau <vi@xxxxxxxxxxx>
Date:   Thu Feb 27 15:41:33 2025 -0800

    HID: hid-steam: Fix use-after-free when detaching device
    
    [ Upstream commit e53fc232a65f7488ab75d03a5b95f06aaada7262 ]
    
    When a hid-steam device is removed it must clean up the client_hdev used for
    intercepting hidraw access. This can lead to scheduling deferred work to
    reattach the input device. Though the cleanup cancels the deferred work, this
    was done before the client_hdev itself is cleaned up, so it gets rescheduled.
    This patch fixes the ordering to make sure the deferred work is properly
    canceled.
    
    Reported-by: syzbot+0154da2d403396b2bd59@xxxxxxxxxxxxxxxxxxxxxxxxx
    Fixes: 79504249d7e2 ("HID: hid-steam: Move hidraw input (un)registering to work")
    Signed-off-by: Vicki Pfau <vi@xxxxxxxxxxx>
    Signed-off-by: Jiri Kosina <jkosina@xxxxxxxx>
    Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx>

diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 49c067133975f..29ff4eb5194b7 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -1325,11 +1325,11 @@ static void steam_remove(struct hid_device *hdev)
 		return;
 	}
 
+	hid_destroy_device(steam->client_hdev);
 	cancel_delayed_work_sync(&steam->mode_switch);
 	cancel_work_sync(&steam->work_connect);
 	cancel_work_sync(&steam->rumble_work);
 	cancel_work_sync(&steam->unregister_work);
-	hid_destroy_device(steam->client_hdev);
 	steam->client_hdev = NULL;
 	steam->client_opened = false;
 	if (steam->quirks & STEAM_QUIRK_WIRELESS) {




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