This is a note to let you know that I've just added the patch titled HID: hid-steam: Don't use cancel_delayed_work_sync in IRQ context to the 6.13-stable tree which can be found at: http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary The filename of the patch is: hid-hid-steam-don-t-use-cancel_delayed_work_sync-in-.patch and it can be found in the queue-6.13 subdirectory. If you, or anyone else, feels it should not be added to the stable tree, please let <stable@xxxxxxxxxxxxxxx> know about it. commit 6e0740fc0b19abe980bab72ce82e78253694cf0a Author: Vicki Pfau <vi@xxxxxxxxxxx> Date: Tue Feb 4 19:55:29 2025 -0800 HID: hid-steam: Don't use cancel_delayed_work_sync in IRQ context [ Upstream commit b051ffa2aeb2a60e092387b6fb2af1ad42f51a3c ] Lockdep reported that, as steam_do_deck_input_event is called from steam_raw_event inside of an IRQ context, it can lead to issues if that IRQ occurs while the work to be cancelled is running. By using cancel_delayed_work, this issue can be avoided. The exact ordering of the work and the event processing is not super important, so this is safe. Fixes: cd438e57dd05 ("HID: hid-steam: Add gamepad-only mode switched to by holding options") Signed-off-by: Vicki Pfau <vi@xxxxxxxxxxx> Signed-off-by: Jiri Kosina <jkosina@xxxxxxxx> Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx> diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index 6439913372a8a..12a6887cd12c9 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -1592,7 +1592,7 @@ static void steam_do_deck_input_event(struct steam_device *steam, if (!(b9 & BIT(6)) && steam->did_mode_switch) { steam->did_mode_switch = false; - cancel_delayed_work_sync(&steam->mode_switch); + cancel_delayed_work(&steam->mode_switch); } else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) { steam->did_mode_switch = true; schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);