Patch "drm/v3d: Address race-condition in MMU flush" has been added to the 6.1-stable tree

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This is a note to let you know that I've just added the patch titled

    drm/v3d: Address race-condition in MMU flush

to the 6.1-stable tree which can be found at:
    http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary

The filename of the patch is:
     drm-v3d-address-race-condition-in-mmu-flush.patch
and it can be found in the queue-6.1 subdirectory.

If you, or anyone else, feels it should not be added to the stable tree,
please let <stable@xxxxxxxxxxxxxxx> know about it.



commit a27ae17b4281f2a6842ded3abdf5fa100d6bf9a2
Author: Maíra Canal <mcanal@xxxxxxxxxx>
Date:   Mon Sep 23 10:55:05 2024 -0300

    drm/v3d: Address race-condition in MMU flush
    
    [ Upstream commit cf1becb7f996a0a23ea2c270cf6bb0911ec3ca1a ]
    
    We must first flush the MMU cache and then, flush the TLB, not the other
    way around. Currently, we can see a race condition between the MMU cache
    and the TLB when running multiple rendering processes at the same time.
    This is evidenced by MMU errors triggered by the IRQ.
    
    Fix the MMU flush order by flushing the MMU cache and then the TLB.
    Also, in order to address the race condition, wait for the MMU cache flush
    to finish before starting the TLB flush.
    
    Fixes: 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
    Signed-off-by: Maíra Canal <mcanal@xxxxxxxxxx>
    Reviewed-by: Iago Toral Quiroga <itoral@xxxxxxxxxx>
    Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-2-mcanal@xxxxxxxxxx
    Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx>

diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c b/drivers/gpu/drm/v3d/v3d_mmu.c
index 5a453532901f1..166d4a88daee5 100644
--- a/drivers/gpu/drm/v3d/v3d_mmu.c
+++ b/drivers/gpu/drm/v3d/v3d_mmu.c
@@ -34,32 +34,23 @@ static int v3d_mmu_flush_all(struct v3d_dev *v3d)
 {
 	int ret;
 
-	/* Make sure that another flush isn't already running when we
-	 * start this one.
-	 */
-	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
-			 V3D_MMU_CTL_TLB_CLEARING), 100);
-	if (ret)
-		dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");
-
-	V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
-		  V3D_MMU_CTL_TLB_CLEAR);
-
-	V3D_WRITE(V3D_MMUC_CONTROL,
-		  V3D_MMUC_CONTROL_FLUSH |
+	V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
 		  V3D_MMUC_CONTROL_ENABLE);
 
-	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
-			 V3D_MMU_CTL_TLB_CLEARING), 100);
+	ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
+			 V3D_MMUC_CONTROL_FLUSHING), 100);
 	if (ret) {
-		dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");
+		dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
 		return ret;
 	}
 
-	ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
-			 V3D_MMUC_CONTROL_FLUSHING), 100);
+	V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
+		  V3D_MMU_CTL_TLB_CLEAR);
+
+	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
+			 V3D_MMU_CTL_TLB_CLEARING), 100);
 	if (ret)
-		dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
+		dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
 
 	return ret;
 }




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