This is a note to let you know that I've just added the patch titled drm/msm: Reduce fallout of fence signaling vs reclaim hangs to the 6.6-stable tree which can be found at: http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary The filename of the patch is: drm-msm-reduce-fallout-of-fence-signaling-vs-reclaim.patch and it can be found in the queue-6.6 subdirectory. If you, or anyone else, feels it should not be added to the stable tree, please let <stable@xxxxxxxxxxxxxxx> know about it. commit a73631cf5e20c91c3c855b7ec02be6255b2af987 Author: Rob Clark <robdclark@xxxxxxxxxxxx> Date: Fri Nov 17 07:14:19 2023 -0800 drm/msm: Reduce fallout of fence signaling vs reclaim hangs [ Upstream commit 4bea53b9c7c72fd12a0ceebe88a71723c0a514b8 ] Until various PM devfreq/QoS and interconnect patches land, we could potentially trigger reclaim from gpu scheduler thread, and under enough memory pressure that could trigger a sort of deadlock. Eventually the wait will timeout and we'll move on to consider other GEM objects. But given that there is still a potential for deadlock/stalling, we should reduce the timeout to contain the damage. Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> Patchwork: https://patchwork.freedesktop.org/patch/568031/ Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx> diff --git a/drivers/gpu/drm/msm/msm_gem_shrinker.c b/drivers/gpu/drm/msm/msm_gem_shrinker.c index f38296ad87434..0641f5bb8649a 100644 --- a/drivers/gpu/drm/msm/msm_gem_shrinker.c +++ b/drivers/gpu/drm/msm/msm_gem_shrinker.c @@ -76,7 +76,7 @@ static bool wait_for_idle(struct drm_gem_object *obj) { enum dma_resv_usage usage = dma_resv_usage_rw(true); - return dma_resv_wait_timeout(obj->resv, usage, false, 1000) > 0; + return dma_resv_wait_timeout(obj->resv, usage, false, 10) > 0; } static bool