This is a note to let you know that I've just added the patch titled drm/amd/display: Account for cursor prefetch BW in DML1 mode support to the 6.9-stable tree which can be found at: http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary The filename of the patch is: drm-amd-display-account-for-cursor-prefetch-bw-in-dm.patch and it can be found in the queue-6.9 subdirectory. If you, or anyone else, feels it should not be added to the stable tree, please let <stable@xxxxxxxxxxxxxxx> know about it. commit 47b59194e7196b7098e5619425ea006794040b71 Author: Alvin Lee <alvin.lee2@xxxxxxx> Date: Thu Jun 20 15:11:38 2024 -0400 drm/amd/display: Account for cursor prefetch BW in DML1 mode support [ Upstream commit 074b3a886713f69d98d30bb348b1e4cb3ce52b22 ] [Description] We need to ensure to take into account cursor prefetch BW in mode support or we may pass ModeQuery but fail an actual flip which will cause a hang. Flip may fail because the cursor_pre_bw is populated during mode programming (and mode programming is never called prior to ModeQuery). Reviewed-by: Chaitanya Dhere <chaitanya.dhere@xxxxxxx> Reviewed-by: Nevenko Stupar <nevenko.stupar@xxxxxxx> Signed-off-by: Jerry Zuo <jerry.zuo@xxxxxxx> Signed-off-by: Alvin Lee <alvin.lee2@xxxxxxx> Tested-by: Daniel Wheeler <daniel.wheeler@xxxxxxx> Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx> Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx> diff --git a/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_32.c b/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_32.c index 6c84b0fa40f44..0782a34689a00 100644 --- a/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_32.c +++ b/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_32.c @@ -3364,6 +3364,9 @@ void dml32_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_l &mode_lib->vba.UrgentBurstFactorLumaPre[k], &mode_lib->vba.UrgentBurstFactorChromaPre[k], &mode_lib->vba.NotUrgentLatencyHidingPre[k]); + + v->cursor_bw_pre[k] = mode_lib->vba.NumberOfCursors[k] * mode_lib->vba.CursorWidth[k][0] * mode_lib->vba.CursorBPP[k][0] / + 8.0 / (mode_lib->vba.HTotal[k] / mode_lib->vba.PixelClock[k]) * v->VRatioPreY[i][j][k]; } {