Re: Patch "drm: Fix color LUT rounding" has been added to the 6.7-stable tree

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On Thu, Feb 01, 2024 at 12:03:20PM -0500, Sasha Levin wrote:
> This is a note to let you know that I've just added the patch titled
> 
>     drm: Fix color LUT rounding
> 
> to the 6.7-stable tree which can be found at:
>     http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary
> 
> The filename of the patch is:
>      drm-fix-color-lut-rounding.patch
> and it can be found in the queue-6.7 subdirectory.
> 
> If you, or anyone else, feels it should not be added to the stable tree,
> please let <stable@xxxxxxxxxxxxxxx> know about it.

I guess I wasn't clear enough in the other mail...

NAK for all of backports of this patch.

> 
> 
> 
> commit 09bb383f88338316b11ca2270176a3439efef22f
> Author: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> Date:   Fri Oct 13 16:13:59 2023 +0300
> 
>     drm: Fix color LUT rounding
>     
>     [ Upstream commit c6fbb6bca10838485b820e8a26c23996f77ce580 ]
>     
>     The current implementation of drm_color_lut_extract()
>     generates weird results. Eg. if we go through all the
>     values for 16->8bpc conversion we see the following pattern:
>     
>     in            out (count)
>        0 -   7f ->  0 (128)
>       80 -  17f ->  1 (256)
>      180 -  27f ->  2 (256)
>      280 -  37f ->  3 (256)
>     ...
>     fb80 - fc7f -> fc (256)
>     fc80 - fd7f -> fd (256)
>     fd80 - fe7f -> fe (256)
>     fe80 - ffff -> ff (384)
>     
>     So less values map to 0 and more values map 0xff, which
>     doesn't seem particularly great.
>     
>     To get just the same number of input values to map to
>     the same output values we'd just need to drop the rounding
>     entrirely. But perhaps a better idea would be to follow the
>     OpenGL int<->float conversion rules, in which case we get
>     the following results:
>     
>     in            out (count)
>        0 -   80 ->  0 (129)
>       81 -  181 ->  1 (257)
>      182 -  282 ->  2 (257)
>      283 -  383 ->  3 (257)
>     ...
>     fc7c - fd7c -> fc (257)
>     fd7d - fe7d -> fd (257)
>     fe7e - ff7e -> fe (257)
>     ff7f - ffff -> ff (129)
>     
>     Note that since the divisor is constant the compiler
>     is able to optimize away the integer division in most
>     cases. The only exception is the _ULL() case on 32bit
>     architectures since that gets emitted as inline asm
>     via do_div() and thus the compiler doesn't get to
>     optimize it.
>     
>     Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
>     Link: https://patchwork.freedesktop.org/patch/msgid/20231013131402.24072-2-ville.syrjala@xxxxxxxxxxxxxxx
>     Reviewed-by: Chaitanya Kumar Borah <chaitanya.kumar.borah@xxxxxxxxx>
>     Reviewed-by: Jani Nikula <jani.nikula@xxxxxxxxx>
>     Acked-by: Maxime Ripard <mripard@xxxxxxxxxx>
>     Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx>
> 
> diff --git a/include/drm/drm_color_mgmt.h b/include/drm/drm_color_mgmt.h
> index 81c298488b0c..54b2b2467bfd 100644
> --- a/include/drm/drm_color_mgmt.h
> +++ b/include/drm/drm_color_mgmt.h
> @@ -36,20 +36,17 @@ struct drm_plane;
>   *
>   * Extract a degamma/gamma LUT value provided by user (in the form of
>   * &drm_color_lut entries) and round it to the precision supported by the
> - * hardware.
> + * hardware, following OpenGL int<->float conversion rules
> + * (see eg. OpenGL 4.6 specification - 2.3.5 Fixed-Point Data Conversions).
>   */
>  static inline u32 drm_color_lut_extract(u32 user_input, int bit_precision)
>  {
> -	u32 val = user_input;
> -	u32 max = 0xffff >> (16 - bit_precision);
> -
> -	/* Round only if we're not using full precision. */
> -	if (bit_precision < 16) {
> -		val += 1UL << (16 - bit_precision - 1);
> -		val >>= 16 - bit_precision;
> -	}
> -
> -	return clamp_val(val, 0, max);
> +	if (bit_precision > 16)
> +		return DIV_ROUND_CLOSEST_ULL(mul_u32_u32(user_input, (1 << bit_precision) - 1),
> +					     (1 << 16) - 1);
> +	else
> +		return DIV_ROUND_CLOSEST(user_input * ((1 << bit_precision) - 1),
> +					 (1 << 16) - 1);
>  }
>  
>  u64 drm_color_ctm_s31_32_to_qm_n(u64 user_input, u32 m, u32 n);

-- 
Ville Syrjälä
Intel




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