Patch "drm/amdkfd: fix mes set shader debugger process management" has been added to the 6.6-stable tree

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This is a note to let you know that I've just added the patch titled

    drm/amdkfd: fix mes set shader debugger process management

to the 6.6-stable tree which can be found at:
    http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary

The filename of the patch is:
     drm-amdkfd-fix-mes-set-shader-debugger-process-manag.patch
and it can be found in the queue-6.6 subdirectory.

If you, or anyone else, feels it should not be added to the stable tree,
please let <stable@xxxxxxxxxxxxxxx> know about it.



commit 0a7195405de1b15bfc67298aaf9980cbfe82d16a
Author: Jonathan Kim <jonathan.kim@xxxxxxx>
Date:   Tue Dec 5 12:22:07 2023 -0500

    drm/amdkfd: fix mes set shader debugger process management
    
    [ Upstream commit bd33bb1409b494558a2935f7bbc7842def957fcd ]
    
    MES provides the driver a call to explicitly flush stale process memory
    within the MES to avoid a race condition that results in a fatal
    memory violation.
    
    When SET_SHADER_DEBUGGER is called, the driver passes a memory address
    that represents a process context address MES uses to keep track of
    future per-process calls.
    
    Normally, MES will purge its process context list when the last queue
    has been removed.  The driver, however, can call SET_SHADER_DEBUGGER
    regardless of whether a queue has been added or not.
    
    If SET_SHADER_DEBUGGER has been called with no queues as the last call
    prior to process termination, the passed process context address will
    still reside within MES.
    
    On a new process call to SET_SHADER_DEBUGGER, the driver may end up
    passing an identical process context address value (based on per-process
    gpu memory address) to MES but is now pointing to a new allocated buffer
    object during KFD process creation.  Since the MES is unaware of this,
    access of the passed address points to the stale object within MES and
    triggers a fatal memory violation.
    
    The solution is for KFD to explicitly flush the process context address
    from MES on process termination.
    
    Note that the flush call and the MES debugger calls use the same MES
    interface but are separated as KFD calls to avoid conflicting with each
    other.
    
    Signed-off-by: Jonathan Kim <jonathan.kim@xxxxxxx>
    Tested-by: Alice Wong <shiwei.wong@xxxxxxx>
    Reviewed-by: Eric Huang <jinhuieric.huang@xxxxxxx>
    Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx>
    Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx>

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_mes.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_mes.c
index 6aa75052309f..15c67fa404ff 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_mes.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_mes.c
@@ -885,6 +885,11 @@ int amdgpu_mes_set_shader_debugger(struct amdgpu_device *adev,
 	op_input.op = MES_MISC_OP_SET_SHADER_DEBUGGER;
 	op_input.set_shader_debugger.process_context_addr = process_context_addr;
 	op_input.set_shader_debugger.flags.u32all = flags;
+
+	/* use amdgpu mes_flush_shader_debugger instead */
+	if (op_input.set_shader_debugger.flags.process_ctx_flush)
+		return -EINVAL;
+
 	op_input.set_shader_debugger.spi_gdbg_per_vmid_cntl = spi_gdbg_per_vmid_cntl;
 	memcpy(op_input.set_shader_debugger.tcp_watch_cntl, tcp_watch_cntl,
 			sizeof(op_input.set_shader_debugger.tcp_watch_cntl));
@@ -904,6 +909,32 @@ int amdgpu_mes_set_shader_debugger(struct amdgpu_device *adev,
 	return r;
 }
 
+int amdgpu_mes_flush_shader_debugger(struct amdgpu_device *adev,
+				     uint64_t process_context_addr)
+{
+	struct mes_misc_op_input op_input = {0};
+	int r;
+
+	if (!adev->mes.funcs->misc_op) {
+		DRM_ERROR("mes flush shader debugger is not supported!\n");
+		return -EINVAL;
+	}
+
+	op_input.op = MES_MISC_OP_SET_SHADER_DEBUGGER;
+	op_input.set_shader_debugger.process_context_addr = process_context_addr;
+	op_input.set_shader_debugger.flags.process_ctx_flush = true;
+
+	amdgpu_mes_lock(&adev->mes);
+
+	r = adev->mes.funcs->misc_op(&adev->mes, &op_input);
+	if (r)
+		DRM_ERROR("failed to set_shader_debugger\n");
+
+	amdgpu_mes_unlock(&adev->mes);
+
+	return r;
+}
+
 static void
 amdgpu_mes_ring_to_queue_props(struct amdgpu_device *adev,
 			       struct amdgpu_ring *ring,
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_mes.h b/drivers/gpu/drm/amd/amdgpu/amdgpu_mes.h
index a27b424ffe00..c2c88b772361 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_mes.h
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_mes.h
@@ -291,9 +291,10 @@ struct mes_misc_op_input {
 			uint64_t process_context_addr;
 			union {
 				struct {
-					uint64_t single_memop : 1;
-					uint64_t single_alu_op : 1;
-					uint64_t reserved: 30;
+					uint32_t single_memop : 1;
+					uint32_t single_alu_op : 1;
+					uint32_t reserved: 29;
+					uint32_t process_ctx_flush: 1;
 				};
 				uint32_t u32all;
 			} flags;
@@ -369,7 +370,8 @@ int amdgpu_mes_set_shader_debugger(struct amdgpu_device *adev,
 				const uint32_t *tcp_watch_cntl,
 				uint32_t flags,
 				bool trap_en);
-
+int amdgpu_mes_flush_shader_debugger(struct amdgpu_device *adev,
+				uint64_t process_context_addr);
 int amdgpu_mes_add_ring(struct amdgpu_device *adev, int gang_id,
 			int queue_type, int idx,
 			struct amdgpu_mes_ctx_data *ctx_data,
diff --git a/drivers/gpu/drm/amd/amdkfd/kfd_process_queue_manager.c b/drivers/gpu/drm/amd/amdkfd/kfd_process_queue_manager.c
index 77f493262e05..8e55e78fce4e 100644
--- a/drivers/gpu/drm/amd/amdkfd/kfd_process_queue_manager.c
+++ b/drivers/gpu/drm/amd/amdkfd/kfd_process_queue_manager.c
@@ -87,6 +87,7 @@ void kfd_process_dequeue_from_device(struct kfd_process_device *pdd)
 		return;
 
 	dev->dqm->ops.process_termination(dev->dqm, &pdd->qpd);
+	amdgpu_mes_flush_shader_debugger(dev->adev, pdd->proc_ctx_gpu_addr);
 	pdd->already_dequeued = true;
 }
 
diff --git a/drivers/gpu/drm/amd/include/mes_v11_api_def.h b/drivers/gpu/drm/amd/include/mes_v11_api_def.h
index b1db2b190187..e07e93167a82 100644
--- a/drivers/gpu/drm/amd/include/mes_v11_api_def.h
+++ b/drivers/gpu/drm/amd/include/mes_v11_api_def.h
@@ -571,7 +571,8 @@ struct SET_SHADER_DEBUGGER {
 		struct {
 			uint32_t single_memop : 1;  /* SQ_DEBUG.single_memop */
 			uint32_t single_alu_op : 1; /* SQ_DEBUG.single_alu_op */
-			uint32_t reserved : 30;
+			uint32_t reserved : 29;
+			uint32_t process_ctx_flush : 1;
 		};
 		uint32_t u32all;
 	} flags;




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