This is a note to let you know that I've just added the patch titled drm/msm/adreno: Fix snapshot BINDLESS_DATA size to the 5.10-stable tree which can be found at: http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary The filename of the patch is: drm-msm-adreno-fix-snapshot-bindless_data-size.patch and it can be found in the queue-5.10 subdirectory. If you, or anyone else, feels it should not be added to the stable tree, please let <stable@xxxxxxxxxxxxxxx> know about it. commit dd099d145b29735a2ca910f6b249b7b69ff2e3a4 Author: Rob Clark <robdclark@xxxxxxxxxxxx> Date: Tue Jul 11 10:54:07 2023 -0700 drm/msm/adreno: Fix snapshot BINDLESS_DATA size [ Upstream commit bd846ceee9c478d0397428f02696602ba5eb264a ] The incorrect size was causing "CP | AHB bus error" when snapshotting the GPU state on a6xx gen4 (a660 family). Closes: https://gitlab.freedesktop.org/drm/msm/-/issues/26 Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> Reviewed-by: Akhil P Oommen <quic_akhilpo@xxxxxxxxxxx> Fixes: 1707add81551 ("drm/msm/a6xx: Add a6xx gpu state") Patchwork: https://patchwork.freedesktop.org/patch/546763/ Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.h b/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.h index 2fb58b7098e4b..3bd2065a9d30e 100644 --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.h +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu_state.h @@ -200,7 +200,7 @@ static const struct a6xx_shader_block { SHADER(A6XX_SP_LB_3_DATA, 0x800), SHADER(A6XX_SP_LB_4_DATA, 0x800), SHADER(A6XX_SP_LB_5_DATA, 0x200), - SHADER(A6XX_SP_CB_BINDLESS_DATA, 0x2000), + SHADER(A6XX_SP_CB_BINDLESS_DATA, 0x800), SHADER(A6XX_SP_CB_LEGACY_DATA, 0x280), SHADER(A6XX_SP_UAV_DATA, 0x80), SHADER(A6XX_SP_INST_TAG, 0x80),