Patch "ASoC: qcom: q6apm-lpass-dai: unprepare stream if its already prepared" has been added to the 6.2-stable tree

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This is a note to let you know that I've just added the patch titled

    ASoC: qcom: q6apm-lpass-dai: unprepare stream if its already prepared

to the 6.2-stable tree which can be found at:
    http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary

The filename of the patch is:
     asoc-qcom-q6apm-lpass-dai-unprepare-stream-if-its-al.patch
and it can be found in the queue-6.2 subdirectory.

If you, or anyone else, feels it should not be added to the stable tree,
please let <stable@xxxxxxxxxxxxxxx> know about it.



commit 550d09459d5267c1badc5cfdb016ca4b17789d24
Author: Srinivas Kandagatla <srinivas.kandagatla@xxxxxxxxxx>
Date:   Thu Feb 9 12:27:59 2023 +0000

    ASoC: qcom: q6apm-lpass-dai: unprepare stream if its already prepared
    
    [ Upstream commit c2ac3aec474da0455df79c4a182f19687bc98d1d ]
    
    prepare callback can be called multiple times, so unprepare the stream
    if its already prepared.
    
    Without this DSP is not happy to setting the params on a already
    prepared graph.
    
    Fixes: 9b4fe0f1cd79 ("ASoC: qdsp6: audioreach: add q6apm-dai support")
    Signed-off-by: Srinivas Kandagatla <srinivas.kandagatla@xxxxxxxxxx>
    Link: https://lore.kernel.org/r/20230209122806.18923-2-srinivas.kandagatla@xxxxxxxxxx
    Signed-off-by: Mark Brown <broonie@xxxxxxxxxx>
    Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx>

diff --git a/sound/soc/qcom/qdsp6/q6apm-lpass-dais.c b/sound/soc/qcom/qdsp6/q6apm-lpass-dais.c
index ce9e5646d8f3a..23d23bc6fbaa7 100644
--- a/sound/soc/qcom/qdsp6/q6apm-lpass-dais.c
+++ b/sound/soc/qcom/qdsp6/q6apm-lpass-dais.c
@@ -127,6 +127,11 @@ static int q6apm_lpass_dai_prepare(struct snd_pcm_substream *substream, struct s
 	int graph_id = dai->id;
 	int rc;
 
+	if (dai_data->is_port_started[dai->id]) {
+		q6apm_graph_stop(dai_data->graph[dai->id]);
+		dai_data->is_port_started[dai->id] = false;
+	}
+
 	/**
 	 * It is recommend to load DSP with source graph first and then sink
 	 * graph, so sequence for playback and capture will be different



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