Patch "drm/amd/display: Fix DCN32 DSC delay calculation" has been added to the 6.0-stable tree

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This is a note to let you know that I've just added the patch titled

    drm/amd/display: Fix DCN32 DSC delay calculation

to the 6.0-stable tree which can be found at:
    http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary

The filename of the patch is:
     drm-amd-display-fix-dcn32-dsc-delay-calculation.patch
and it can be found in the queue-6.0 subdirectory.

If you, or anyone else, feels it should not be added to the stable tree,
please let <stable@xxxxxxxxxxxxxxx> know about it.



commit 3d6bc2d1ffaf3e639ee125cea55cd35c78e1ec18
Author: George Shen <george.shen@xxxxxxx>
Date:   Fri Oct 7 12:43:26 2022 -0400

    drm/amd/display: Fix DCN32 DSC delay calculation
    
    [ Upstream commit bad610c97c08eef3ed1fa769a8b08b94f95b451e ]
    
    [Why]
    DCN32 DSC delay calculation had an unintentional integer division,
    resulting in a mismatch against the DML spreadsheet.
    
    [How]
    Cast numerator to double before performing the division.
    
    Reviewed-by: Alvin Lee <Alvin.Lee2@xxxxxxx>
    Acked-by: Alex Hung <alex.hung@xxxxxxx>
    Signed-off-by: George Shen <george.shen@xxxxxxx>
    Tested-by: Mark Broadworth <mark.broadworth@xxxxxxx>
    Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx>
    Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx>

diff --git a/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c b/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c
index 365d290bba99..67af8f4df8b8 100644
--- a/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c
+++ b/drivers/gpu/drm/amd/display/dc/dml/dcn32/display_mode_vba_util_32.c
@@ -1746,7 +1746,7 @@ unsigned int dml32_DSCDelayRequirement(bool DSCEnabled,
 		}
 
 		DSCDelayRequirement_val = DSCDelayRequirement_val + (HTotal - HActive) *
-				dml_ceil(DSCDelayRequirement_val / HActive, 1);
+				dml_ceil((double)DSCDelayRequirement_val / HActive, 1);
 
 		DSCDelayRequirement_val = DSCDelayRequirement_val * PixelClock / PixelClockBackEnd;
 



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