This is a note to let you know that I've just added the patch titled drm/vc4: plane: Fix margin calculations for the right/bottom edges to the 5.19-stable tree which can be found at: http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary The filename of the patch is: drm-vc4-plane-fix-margin-calculations-for-the-right-.patch and it can be found in the queue-5.19 subdirectory. If you, or anyone else, feels it should not be added to the stable tree, please let <stable@xxxxxxxxxxxxxxx> know about it. commit 6b5d6cc42147ba720f0dbe563d4457749dd705f9 Author: Dave Stevenson <dave.stevenson@xxxxxxxxxxxxxxx> Date: Mon Jun 13 16:47:32 2022 +0200 drm/vc4: plane: Fix margin calculations for the right/bottom edges [ Upstream commit b7c3d6821627861f4ea3e1f2b595d0ed9e80aac8 ] The current plane margin calculation code clips the right and bottom edges of the range based using the left and top margins. This is obviously wrong, so let's fix it. Fixes: 666e73587f90 ("drm/vc4: Take margin setup into account when updating planes") Signed-off-by: Dave Stevenson <dave.stevenson@xxxxxxxxxxxxxxx> Link: https://lore.kernel.org/r/20220613144800.326124-6-maxime@xxxxxxxxxx Signed-off-by: Maxime Ripard <maxime@xxxxxxxxxx> Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx> diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c index 67402da89213..568371aa89c5 100644 --- a/drivers/gpu/drm/vc4/vc4_plane.c +++ b/drivers/gpu/drm/vc4/vc4_plane.c @@ -310,16 +310,16 @@ static int vc4_plane_margins_adj(struct drm_plane_state *pstate) adjhdisplay, crtc_state->mode.hdisplay); vc4_pstate->crtc_x += left; - if (vc4_pstate->crtc_x > crtc_state->mode.hdisplay - left) - vc4_pstate->crtc_x = crtc_state->mode.hdisplay - left; + if (vc4_pstate->crtc_x > crtc_state->mode.hdisplay - right) + vc4_pstate->crtc_x = crtc_state->mode.hdisplay - right; adjvdisplay = crtc_state->mode.vdisplay - (top + bottom); vc4_pstate->crtc_y = DIV_ROUND_CLOSEST(vc4_pstate->crtc_y * adjvdisplay, crtc_state->mode.vdisplay); vc4_pstate->crtc_y += top; - if (vc4_pstate->crtc_y > crtc_state->mode.vdisplay - top) - vc4_pstate->crtc_y = crtc_state->mode.vdisplay - top; + if (vc4_pstate->crtc_y > crtc_state->mode.vdisplay - bottom) + vc4_pstate->crtc_y = crtc_state->mode.vdisplay - bottom; vc4_pstate->crtc_w = DIV_ROUND_CLOSEST(vc4_pstate->crtc_w * adjhdisplay,