This is a note to let you know that I've just added the patch titled drm/msm/gpu: Remove mutex from wait_event condition to the 5.17-stable tree which can be found at: http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary The filename of the patch is: drm-msm-gpu-remove-mutex-from-wait_event-condition.patch and it can be found in the queue-5.17 subdirectory. If you, or anyone else, feels it should not be added to the stable tree, please let <stable@xxxxxxxxxxxxxxx> know about it. commit 3b34178f5877a31abc268bbca83a7e0d5b3c16db Author: Rob Clark <robdclark@xxxxxxxxxxxx> Date: Thu Mar 10 15:46:06 2022 -0800 drm/msm/gpu: Remove mutex from wait_event condition [ Upstream commit 7242795d520d3fb48e005e3c96ba54bb59639d6e ] The mutex wasn't really protecting anything before. Before the previous patch we could still be racing with the scheduler's kthread, as that is not necessarily frozen yet. Now that we've parked the sched threads, the only race is with jobs retiring, and that is harmless, ie. Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> Link: https://lore.kernel.org/r/20220310234611.424743-4-robdclark@xxxxxxxxx Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx> diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c index b93de79000e1..e8a8240a6868 100644 --- a/drivers/gpu/drm/msm/adreno/adreno_device.c +++ b/drivers/gpu/drm/msm/adreno/adreno_device.c @@ -608,22 +608,13 @@ static int adreno_runtime_resume(struct device *dev) return gpu->funcs->pm_resume(gpu); } -static int active_submits(struct msm_gpu *gpu) -{ - int active_submits; - mutex_lock(&gpu->active_lock); - active_submits = gpu->active_submits; - mutex_unlock(&gpu->active_lock); - return active_submits; -} - static int adreno_runtime_suspend(struct device *dev) { struct msm_gpu *gpu = dev_to_gpu(dev); int remaining; remaining = wait_event_timeout(gpu->retire_event, - active_submits(gpu) == 0, + gpu->active_submits == 0, msecs_to_jiffies(1000)); if (remaining == 0) { dev_err(dev, "Timeout waiting for GPU to suspend\n");