This is a note to let you know that I've just added the patch titled bpftool: Only set obj->skeleton on complete success to the 5.17-stable tree which can be found at: http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary The filename of the patch is: bpftool-only-set-obj-skeleton-on-complete-success.patch and it can be found in the queue-5.17 subdirectory. If you, or anyone else, feels it should not be added to the stable tree, please let <stable@xxxxxxxxxxxxxxx> know about it. commit 9e00c57fe3afa24541b53defb2e65d7b5d838865 Author: Wei Fu <fuweid89@xxxxxxxxx> Date: Sat Jan 8 16:40:08 2022 +0800 bpftool: Only set obj->skeleton on complete success [ Upstream commit 0991f6a38f576aa9a5e34713e23c998a3310d4d0 ] After `bpftool gen skeleton`, the ${bpf_app}.skel.h will provide that ${bpf_app_name}__open helper to load bpf. If there is some error like ENOMEM, the ${bpf_app_name}__open will rollback(free) the allocated object, including `bpf_object_skeleton`. Since the ${bpf_app_name}__create_skeleton set the obj->skeleton first and not rollback it when error, it will cause double-free in ${bpf_app_name}__destory at ${bpf_app_name}__open. Therefore, we should set the obj->skeleton before return 0; Fixes: 5dc7a8b21144 ("bpftool, selftests/bpf: Embed object file inside skeleton") Signed-off-by: Wei Fu <fuweid89@xxxxxxxxx> Signed-off-by: Andrii Nakryiko <andrii@xxxxxxxxxx> Link: https://lore.kernel.org/bpf/20220108084008.1053111-1-fuweid89@xxxxxxxxx Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx> diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c index b4695df2ea3d..a7387c265e3c 100644 --- a/tools/bpf/bpftool/gen.c +++ b/tools/bpf/bpftool/gen.c @@ -927,7 +927,6 @@ static int do_skeleton(int argc, char **argv) s = (struct bpf_object_skeleton *)calloc(1, sizeof(*s));\n\ if (!s) \n\ goto err; \n\ - obj->skeleton = s; \n\ \n\ s->sz = sizeof(*s); \n\ s->name = \"%1$s\"; \n\ @@ -1000,6 +999,7 @@ static int do_skeleton(int argc, char **argv) \n\ s->data = (void *)%2$s__elf_bytes(&s->data_sz); \n\ \n\ + obj->skeleton = s; \n\ return 0; \n\ err: \n\ bpf_object__destroy_skeleton(s); \n\