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Re: squid workers question

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On 09.03.17 09:07, Alex Rousskov wrote:
Both rock and AUFS stores support large objects so there is no
requirement to split storage based on object sizes. Each store has
various pros and cons, but lack of large object support is not one of
the distinguishing characteristics.

I thought the cons of *ufs/disks is ineffective storage of small files,
while rock is ineffective with big files...

While this assertion is true in some environments for some definitions
of "ineffective", I would avoid such generalizations: If your goal is to
optimize overall Squid performance, then there are a lot more factors
that you should take into account before deciding whether it is is a
good idea to split cache_dirs based on object sizes.

aha, there's much to learn yet.
any idea where should I start?


Master is not a
kid (it is a parent of all kids), the first N kids are workers, the next
D kids are diskers, and the last kid is Coordinator. Please see the
following wiki section for more details.
  http://wiki.squid-cache.org/Features/SmpScale#Terminology

Yes, "1" is the default value for the workers directive.

and this is why I wonder we have three kids, both when "workers"
commented out and when set to 1.

In my earlier paragraph, N is the value of the workers directive. There
are other kids (D diskers and one Coordinator). D is the number of rock
cache_dirs. Both workers and diskers need shared memory and IPC.

If you want to turn off SMP while using rock store, start Squid with -N.
When started with -N, there will be a single process playing all four
roles (master, worker, disker, and Coordinator).

Will running with "workers 1" avoid this issue while using separate
processes for diskers?

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