On Tue, Jul 28, 2015 at 12:54 PM, Amos Jeffries <squid3@xxxxxxxxxxxxx> wrote:
On 29/07/2015 5:53 a.m., Tory M Blue wrote:
> I just reproduced this by hand, using an HTTP sniffer tool. I requested
> the same URL twice, with about a 0.25 second delay between fetches, and the
> 2nd attempt was ALSO A MISS. Then I waited 1 second and tried a 3rd time,
> and it was FINALLY a hit.
Had the first request finished being delivered to your testing tool
before the second request was sent?
Yes our testing is completely sequential meaning the connection has to complete before we launch another, even by hand.
> Squid v3 seems to have changed the way it stores objects. Maybe it is
> doing some sort of "asynchronous" background store now, so if you send in
> sequential requests without a delay between, it may not actually have
> finished storing it yet, so it doesn't report a "hit". Meaning, the first
> "miss" response may have fired off a thread to store the object, and not
> doing it in the main thread anymore like in v2, if you get my meaning.
Squid-3 in-transit objects are not listed as existing in cache_mem
storage until they have completely (and successfully) finished their
first use.
You can configure "collapsed_forwarding on" to enable the Squid-2.7
behaviour. Treating the in-transit objects list as if it were another
cache area.
The document cite this is quite a bit different and not something I want to embark upon.
>
Timing between *completion* of the first request and starting of the
second is the critical. If the first request has not finished, theres no
hope of a HIT.
Also size of memory cache relative to the churn currently going on also
matters. If you wait too long between the test requests it will be
pushed out and get a MISS again anyway. But I dont think that is a
factor with 250ms being your timing.
Again completely synchronous, something is not happening as it should under a busy condition, we tested this as far out as 5 seconds and still got a miss. We have added "5" retries to our monitor, but I do think something is a miss (no pun intended). Single client hitting a single server in a synchronous manner, should allow for a pretty quick cache hit, but it's not.
my high/low water marks are so
cache_swap_high 90
cache_swap_low 80
My space available is so
Filesystem Size Used Avail Use% Mounted on
/dev/ram0 17G 14G 2.3G 86% /cache01
Any other data I could grab from the stats that would help. I do believe something is not quite right but we have ways to get around it for now,
Thanks Amons
Tory
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