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RE: Strange performance effects on squid during off peak hours

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Hi Amos!

Thanks for your feedback.

> Squid is still largely IO event driven. If the network IO is less than
> say 3-4 req/sec Squid can have a queue of things waiting to happen which
> get delayed a long time (hundreds of ms) waiting to be kicked off.
>   Your overview seems to show that behaviour clearly.
> 
> There have been some small improvements and fixes to several of the
> lagging things but I think its still there in even the latest Squid.

Here the Hit/s statistics on this specific server for the time:
+------+-------+-------+
| h    | allHPS| cssART|
+------+-------+-------+
|    0 | 48.34 | 0.016 |
|    1 | 49.80 | 0.015 |
|    2 | 49.01 | 0.015 |
|    3 | 47.08 | 0.018 |
|    4 | 17.34 | 0.024 |
|    5 |  4.00 | 0.042 |
|    6 |  0.52 | 0.054 |
|    7 |  9.02 | 0.034 |
|    8 |  7.18 | 0.038 |
|    9 |  8.25 | 0.035 |
|   10 |  9.45 | 0.034 |
|   11 | 14.71 | 0.030 |
|   12 | 23.94 | 0.023 |
|   13 | 31.04 | 0.021 |
|   14 | 35.02 | 0.020 |
|   15 | 38.87 | 0.019 |
|   16 | 40.92 | 0.019 |
|   17 | 43.39 | 0.017 |
|   18 | 45.62 | 0.016 |
|   19 | 47.58 | 0.017 |
|   20 | 51.91 | 0.014 |
|   21 | 53.65 | 0.014 |
|   22 | 40.87 | 0.016 |
|   23 | 47.40 | 0.016 |
+------+-------+-------+

So to summarize it: we need to keep the number of hits above 30 hits/s for squid, so that we get an acceptable Response time.

I believe it will need some convincing of management to get this assumption tested in production ;)

One other Question: is squid 3.1 "better" in this respect than 3.0?

Thanks,
	Martin

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