On Thu, Jan 31, 2008, Chris Woodfield wrote: > Interesting. What sort of size threshold do you see where performance > begins to drop off? Is it just a matter of larger objects reducing > hitrate (due to few objects being cacheable in memory) or a bottleneck > in squid itself that causes issues? Its a bottleneck in the Squid code which makes accessing the n'th 4k chunk in memory take O(N) time. Its one of the things I'd like to fix after Squid-2.7 is released. Adrian