[PATCH spice-server v3 22/32] event-loop: Port to Windows

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Use g_io_channel_win32_new_socket instead of g_io_channel_unix_new

Signed-off-by: Frediano Ziglio <fziglio@xxxxxxxxxx>
Reviewed-by: Marc-André Lureau <marcandre.lureau@xxxxxxxxxx>
---
 server/event-loop.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/server/event-loop.c b/server/event-loop.c
index 56200ce5..72af9ab9 100644
--- a/server/event-loop.c
+++ b/server/event-loop.c
@@ -123,6 +123,7 @@ static gboolean watch_func(GIOChannel *source, GIOCondition condition,
                            gpointer data)
 {
     SpiceWatch *watch = data;
+    // this works also under Windows despite the name
     int fd = g_io_channel_unix_get_fd(source);
 
     watch->func(fd, giocondition_to_spice_event(condition), watch->opaque);
@@ -162,7 +163,11 @@ static SpiceWatch *watch_add(const SpiceCoreInterfaceInternal *iface,
 
     watch = g_new0(SpiceWatch, 1);
     watch->context = iface->main_context;
+#ifndef _WIN32
     watch->channel = g_io_channel_unix_new(socket_get_raw(fd));
+#else
+    watch->channel = g_io_channel_win32_new_socket(socket_get_raw(fd));
+#endif
     watch->func = func;
     watch->opaque = opaque;
 
-- 
2.20.1

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