Re: [PATCH spice-common v2] codegen: Remove duplicate client and server code from ChannelType::resolve

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> 
> On Wed, 2018-05-16 at 16:35 +0100, Frediano Ziglio wrote:
> > Code that handled client and server messages check was the same, just
> > changed some variable names.
> > Instead use a class to store same information and reuse the code.
> > This allows easier extension of the 2 path of code.
> > 
> > Signed-off-by: Frediano Ziglio <fziglio@xxxxxxxxxx>
> > ---
> >  python_modules/ptypes.py | 68 +++++++++++++++++-----------------------
> >  1 file changed, 29 insertions(+), 39 deletions(-)
> > 
> > Changes since v1:
> > - avoid __dict__ usage.
> > 
> > diff --git a/python_modules/ptypes.py b/python_modules/ptypes.py
> > index 0f6d8d6..fd9b1d0 100644
> > --- a/python_modules/ptypes.py
> > +++ b/python_modules/ptypes.py
> > @@ -1021,56 +1021,46 @@ class ChannelType(Type):
> >          return self.server_messages_byname[name]
> >  
> >      def resolve(self):
> > -        if self.base != None:
> > +        class MessagesInfo:
> > +            def __init__(self, is_server, messages = [], messages_byname =
> > {}):
> 
> PEP8 says no spaces around '=' in function aruments.
> 

I'll do

> > +                self.is_server = is_server
> > +                self.messages = messages[:]
> 
> If the purpose of [:] is to make a copy, I'd vouch for calling .copy()
> to make it more explicit...
> 

Does not work on Python 2, only Python 3, see:

>>> x=[]
>>> x.copy()
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
AttributeError: 'list' object has no attribute 'copy'


> > +                self.messages_byname = messages_byname.copy()
> > +                self.count = 1
> > +
> > +        if self.base == None:
> 
> Strictly speaking, you should be using "self.base is None" instead of
> the == operator...
> 

I'll do it, previous code was doing a != so I kept same syntax
but "is None" is surely more readable.

> > +            server_info = MessagesInfo(True)
> > +            client_info = MessagesInfo(False)
> > +        else:
> >              self.base = self.base.resolve()
> >  
> > -            server_messages = self.base.server_messages[:]
> > -            server_messages_byname =
> > self.base.server_messages_byname.copy()
> > -            client_messages = self.base.client_messages[:]
> > -            client_messages_byname =
> > self.base.client_messages_byname.copy()
> > +            server_info = MessagesInfo(True, self.base.server_messages,
> > +                                       self.base.server_messages_byname)
> > +            client_info = MessagesInfo(False, self.base.client_messages,
> > +                                       self.base.client_messages_byname)
> 
> It would probably be cleaner to copy the MessagesInfo class by either
> implementing a MessagesInfo.copy() method that copies the whole object
> or by using the copy module:
> 
> import copy
> 
> copied_info = copy.deepcopy(info_to_copy)
> 
> (at least I think this should work :))
> 

I don't want to do a deep copy. Why I should?

> You'd also have to make MessagesInfo object a member of this class,
> instead of pulling the list and dict out of it at the end of the
> patch...
> 

What do you mean? Are you asking me to refactor all code?

> Just a suggestion though, I might have missed something.
> 
> Cheers,
> Lukas
> 
> >              # Set default member_name, FooChannel -> foo
> >              self.member_name = self.name[:-7].lower()
> > -        else:
> > -            server_messages = []
> > -            server_messages_byname = {}
> > -            client_messages = []
> > -            client_messages_byname = {}
> >  
> > -        server_count = 1
> > -        client_count = 1
> > -
> > -        server = True
> > +        info = server_info
> >          for m in self.members:
> >              if m == "server":
> > -                server = True
> > +                info = server_info
> >              elif m == "client":
> > -                server = False
> > -            elif server:
> > -                m.is_server = True
> > -                m = m.resolve(self)
> > -                if m.value:
> > -                    server_count = m.value + 1
> > -                else:
> > -                    m.value = server_count
> > -                    server_count = server_count + 1
> > -                server_messages.append(m)
> > -                server_messages_byname[m.name] = m
> > +                info = client_info
> >              else:
> > -                m.is_server = False
> > +                m.is_server = info.is_server
> >                  m = m.resolve(self)
> > -                if m.value:
> > -                    client_count = m.value + 1
> > -                else:
> > -                    m.value = client_count
> > -                    client_count = client_count + 1
> > -                client_messages.append(m)
> > -                client_messages_byname[m.name] = m
> > -
> > -        self.server_messages = server_messages
> > -        self.server_messages_byname = server_messages_byname
> > -        self.client_messages = client_messages
> > -        self.client_messages_byname = client_messages_byname
> > +                if not m.value:
> > +                    m.value = info.count
> > +                info.count = m.value + 1
> > +                info.messages.append(m)
> > +                info.messages_byname[m.name] = m
> > +
> > +        self.server_messages = server_info.messages
> > +        self.server_messages_byname = server_info.messages_byname
> > +        self.client_messages = client_info.messages
> > +        self.client_messages_byname = client_info.messages_byname
> >  
> >          return self
> >  
> 

Frediano
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