When GLZ code attempts to send a 64 bit integer the 8 top bit of the lower (32 bits) part of the number are stripped due to a bug. This was discovered by Zhongqiang Huang <useprxf@xxxxxxxxx> Reported-by: Zhongqiang Huang <useprxf@xxxxxxxxx> Signed-off-by: Frediano Ziglio <fziglio@xxxxxxxxxx> --- server/glz-encoder.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/server/glz-encoder.c b/server/glz-encoder.c index c258726c..dba2cd12 100644 --- a/server/glz-encoder.c +++ b/server/glz-encoder.c @@ -84,7 +84,7 @@ static inline void encode_32(Encoder *encoder, unsigned int word) static inline void encode_64(Encoder *encoder, uint64_t word) { encode_32(encoder, (uint32_t)(word >> 32)); - encode_32(encoder, (uint32_t)(word & 0xffffff)); + encode_32(encoder, (uint32_t)(word & 0xffffffffu)); } static inline void encode_copy_count(Encoder *encoder, uint8_t copy_count) -- 2.14.3 _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel