> On 23 Mar 2018, at 17:20, Frediano Ziglio <fziglio@xxxxxxxxxx> wrote: > >> >> Thank you for that. Looks good after two minor grammatical fixes. >> >>> On 22 Mar 2018, at 11:12, Frediano Ziglio <fziglio@xxxxxxxxxx> wrote: >>> >>> Signed-off-by: Frediano Ziglio <fziglio@xxxxxxxxxx> >>> --- >>> server/spice-char.h | 21 +++++++++++++++++++++ >>> 1 file changed, 21 insertions(+) >>> >>> diff --git a/server/spice-char.h b/server/spice-char.h >>> index 1a8a031d..4d780eb7 100644 >>> --- a/server/spice-char.h >>> +++ b/server/spice-char.h >>> @@ -40,9 +40,30 @@ typedef enum { >>> struct SpiceCharDeviceInterface { >>> SpiceBaseInterface base; >>> >>> + /* Set the state of the device. >>> + * connected should be 0 or 1. >>> + * Setting state to 0 cause the device to be disabled. >> >> Maybe document uses cases for that function? >> >> Why does the function return a void? Can’t fail? Can you always change the >> state? (Does not look like an open/close to me) >> > > Not sure but I suppose the function cannot fail. > Is not a open/close, the open/close is more a guest aspect. > I cannot find an easy analogy, we (spice server code) are kind of implementing > a device (like a kernel module) and we basically are calling a kernel function > to tell that this device is not available. > The streaming device for instance uses it to enable/disable the guest device. > >>> + */ >>> void (*state)(SpiceCharDeviceInstance *sin, int connected); >>> + >>> + /* Write some bytes to the character device. >>> + * Returns bytes copied from buf or a value < 0 on errors. >>> + * Function can return a value < len, even 0. >>> + * errno is not determined after calling this function. >>> + * Function should be implemented as no-blocking. >>> + * A len < 0 cause indeterminate results. >> >> cause -> causes >> > > updated here and below. > >> I suspect this is not an atomic operation, so you may have written some stuff >> even if the result is < 0? >> > > By atomic you mean "Function can return a value < len, even 0." or something related > to threads? The former. I was thinking of partial writes followed by an error, making the write non-atomic from the point of view of the caller. In other words, say I write “HelloWorld”, and it fails at the W, I am wondering if there is a guarantee that write will return 5, and then that the retry will return < 0, or if it’s possible that it returns < 0 right away. Probably the best way to know is to dig in the code ;-) > Or maybe a comment that say that if you get an error after handling some bytes the > function should return that amount of bytes not returning an error? > No idea what we expect in this case, the only reason I can see this would > happen is when the guest closes the device but I'm not sure what happens > with current Qemu code and what we should expect. I personally would expect > that we could receive last bytes sent by the guest. > >> >>> + */ >>> int (*write)(SpiceCharDeviceInstance *sin, const uint8_t *buf, int >>> len); >>> + >>> + /* Read some bytes from the character device. >>> + * Returns bytes copied into buf or a value < 0 on errors. >>> + * Function can return 0 if no data is available or len is 0. >>> + * errno is not determined after calling this function. >>> + * Function should be implemented as no-blocking. >>> + * A len < 0 cause indeterminate results. >> >> cause -> causes >> >>> + */ >>> int (*read)(SpiceCharDeviceInstance *sin, uint8_t *buf, int len); >>> + >>> void (*event)(SpiceCharDeviceInstance *sin, uint8_t event); >>> spice_char_device_flags flags; >>> }; > > Frediano > _______________________________________________ > Spice-devel mailing list > Spice-devel@xxxxxxxxxxxxxxxxxxxxx > https://lists.freedesktop.org/mailman/listinfo/spice-devel _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel