> On 23 Feb 2018, at 12:08, Christophe Fergeau <cfergeau@xxxxxxxxxx> wrote: > > On Fri, Feb 23, 2018 at 12:01:59PM +0100, Christophe de Dinechin wrote: >> >> >>> On 23 Feb 2018, at 10:53, Christophe Fergeau <cfergeau@xxxxxxxxxx> wrote: >>> >>> Given the lengthy debate over what is mostly a small cosmetic patch, I >>> suggest that we postpone this one for now and drop it from the series. >> >> memset in C++ code is not just a style issue, it’s dangerous. It completely wipes out C++ type guarantees. For example, if someone inits a field with >> >> int x = 1; >> >> Then all constructors will guarantee that x == -1, but a memset after >> object creation wipes out that guarantee. Same thing if we make of of >> the objects being memset-initialized contain some C++ object with a >> vtable. And so on. All these problems do not exist with C++ >> zero-initialization. > > Is this an actual problem with the 2 structs which are being discussed > here? In other word, is this patch currently fixing a bug? I don't think > it does, so it can safely be postponed for a later time when people get > to an agreement on it, or when we have less patches pending, ... > >> Which is also significantly shorter to write. > > I did not mention it the first time, but this patch is added more lines > that it removes. So I'll beg to disagree with the "shorter" part ;) Petty, because we were specifically talking about zero-init, i.e.: foo x = {}; is shorter than foo x; memset(&x, 0, sizeof(x)); But since you brought a new point, you counted lines. If count bytes, the first section of my patch is 381 bytes, it was 473 bytes before, so yes, “shorter” in bytes :-) And frankly, I wish I did not have to spend time countering this kind of argument! Christophe _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel