> > Hi Lukáš, > > > In the specific case of the streaming agent, I believe it matters > for instant productivity that the code follow a style that does not > require additional thinking on Frediano’s part. So if Frediano likes > it, it’s fine by me, otherwise don’t care. > > Also, rather than invent a style, I’d rather adopt an standard coding > style, e.g. Google’s. And then use clang-format to enforce all the > machine-enforceable parts of it. > > > Regards, > Christophe > > PS: Some comments on your suggestions anyway… > > > On 29 Jan 2018, at 15:19, Lukáš Hrázký <lhrazky@xxxxxxxxxx> wrote: > > > > Hello everybody, > > > > I'd like to discuss a few things about the coding style for C++ in > > Spice (looking at the streaming agent atm). > > > > Trying to keep this short and concise. > > > > > > 1. Method names > > Currently the method names are in CamelCase throughout the streaming > > agent. Methods are basically functions attached to a class, I suggest > > we use snake_case to be consistent with the function names. > > > > It's rather confusing when you see a call like SomeObject(), which > > looks like a constructor, but you actually find out it's a method call > > from another method of the same class. > > Naming a method with a name that can also be a class is always > ambiguous, CamelCase or not. Is color() a method or an ctor? > So DeCamelCaseIfication not a solution to that problem. > > BTW, CamelCase is so frequent in C++ that it often can be used to identify > code as being C++ as opposed to plain C. To wit: LLVM, WebKit, Qt, etc. > > > > > > > ;2. Namespace names > > Although not standard (you may have different experience), usually > > namespaces are lowercase in C++. > > By that token, so do classes (in all of the standard library). > But it’s generally not true outside of the standard library. > > > Also, they are hierarchical, I suggest > > we use that and in streaming agent we change the namespace like so: > > > > SpiceStreamingAgent -> spice::streamingagent > > > > or (imho better): > > SpiceStreamingAgent -> spice::streaming_agent > > > > And stick to this scheme, i.e. lowercase and toplevel namespace > > 'spice', inside it a namespace of the component. > > Not against the idea, but two levels of namespace for > 2000 LOCs seems a tad bit overkill… > Always better to plan big :-) I don't think is overkilling. > > > > > > > 3. Namespace coding style > > > > a) Let's not use `using namespace ...` ever even in .cpp files (see > > i.e. [1]). In streaming agent we have at the beginning of every .cpp: > > > > using namespace std; > > using namespace SpiceStreamingAgent; > > Again, 2000 lines of code, unlikely to grow much. > Google’s rule applies to their mega-projects, but for the agent, > I think that “using namespace” makes the code leaner. > I think here the distinction is usage and implementation. 1) implementation. If you want to implement a class my_namespace::MyClass you probably want to use: #include "my_class_header.hpp" namespace my_namespace { MyClass::MyClass(...) { ... } ... } 2) usage. Here you want to use the class my_namespace::MyClass, you probably want: #include "my_class_header.hpp" using namespace my_namespace; ... auto *my_obj = new MyClass(...); I think does it make sense. About the using in 2) depends on how much the code is using the namespace or personal preference. > > > > For namespace std, "std::" is not a long prefix, clearly expresses the > > identifier is from the standard library and AFAIK most C++ projects use > > it this way. > > > > For namespace SpiceStreamingAgent, I didn't even know it worked for > > definition of symbols in the namespace. First time I see it, it is very > > unusual. see b). > > > > b) Let's keep the following coding style for namespaces, i.e. for > > streaming agent: > > > > namespace spice { > > namespace streaming_agent { > > > > THE_CODE > > > > }} // namespace spice::streaming_agent > > Not too enthusiastic about }} > weird too, but with comment is more understandable (I would say required). > > > > > > We should add the guidelines to the website next to the C coding style, > > but I have no intention to be exhaustive (see [1] for how long it can > > be), let's add important cases as they come up and just use common > > sense, keep the style of the local code and codereview to keep things > > in check? > > Let’s first share our preference on existing styles to see if we agree on > anything… > As for me, I have a slight preference for the LLVM coding style, but I made > modifications in my own clang-format files. > The problem here is that we already have plenty of other code, not clear if/how we should be coherent with it (considering also that's almost C but considering that and the fact that C++ is really C friendly I can think that we could include and use lot of existing C code). > > Regards > Christophe > > > > > > Lukas > > > > > > [1] https://google.github.io/styleguide/cppguide.html#Namespaces Frediano _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel