Hi, >I will try to fix the Wayland issue (in fact unrelated to this patch) As tested on: SDL2-2.0.5-4.fc26.x86_64 xorg-x11-server-Xwayland-1.19.3-4.fc26.x86_64 weston-2.0.0-1.fc26.x86_64 xorg-x11-server-Xorg-1.19.3-4.fc26.x86_64 The attached mouse grab behavior reproducer utilizing how it is implemented on SDL2 does work great on X11. Not so on Wayland - on native server (/usr/bin/Xwayland) it sends just one mouse motion and then it stops. It does work better on X11 server under Weston but also not perfectly - one has to run 'weston --fullscreen' to test the mouse motion properly but then Weston itself has a problem with the "wall" one cannot cross further. (video link: https://youtu.be/AkXC-vXeKaY ) So I believe there is some more work on Wayland to do before one can make a spice-gtk fix. I can look to fix the Weston "wall" problem first. Thanks, Steph
//gcc mouseGrab_sdl.c -o sample -Wall -g `sdl2-config --cflags --libs` #include <stdio.h> #include <SDL.h> int main (void) { SDL_Window *window = SDL_CreateWindow ("Mousegrab", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN); SDL_SetWindowGrab (window, SDL_TRUE); //printf("SDL_CaptureMouse=%d\n",SDL_CaptureMouse(SDL_TRUE)); printf ("SDL_SetRelativeMouseMode=%d\n", SDL_SetRelativeMouseMode (SDL_TRUE)); SDL_Event e; int quit = 0; while (!quit) { while (SDL_PollEvent (&e)) { if (e.type == SDL_MOUSEMOTION) printf ("x=%u y=%u xrel=%+d yrel=%+d\n", e.motion.x, e.motion.y, e.motion.xrel, e.motion.yrel); if (e.type == SDL_KEYDOWN) quit = 1; } } SDL_Quit (); return 0; }
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