[PATCH 3/4] sound: Remove dead code in client constructors

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When a new PlaybackChannelClient or RecordChannelClient is created,
there are several places where we make decisions based on whether the
client is active or not. But these checks are done before the 'active'
flag is ever set, so this code is effectively dead. This has been the
case since the very first commit in this repository.

Signed-off-by: Jonathon Jongsma <jjongsma@xxxxxxxxxx>
---
 server/sound.c | 10 ----------
 1 file changed, 10 deletions(-)

diff --git a/server/sound.c b/server/sound.c
index fb8f5c6..7490a19 100644
--- a/server/sound.c
+++ b/server/sound.c
@@ -1039,7 +1039,6 @@ playback_channel_client_constructed(GObject *object)
     RedChannel *red_channel = red_channel_client_get_channel(rcc);
     SndChannel *channel = SND_CHANNEL(red_channel);
     RedClient *red_client = red_channel_client_get_client(rcc);
-    RedsState *reds = red_channel_get_server(red_channel);
     SndChannelClient *scc = SND_CHANNEL_CLIENT(playback_client);
 
     G_OBJECT_CLASS(playback_channel_client_parent_class)->constructed(object);
@@ -1071,15 +1070,9 @@ playback_channel_client_constructed(GObject *object)
         return;
     }
     snd_set_command(scc, SND_PLAYBACK_MODE_MASK);
-    if (scc->active) {
-        snd_set_command(scc, SND_CTRL_MASK);
-    }
     if (channel->volume.volume_nchannels) {
         snd_set_command(scc, SND_VOLUME_MUTE_MASK);
     }
-    if (scc->active) {
-        reds_disable_mm_time(reds);
-    }
 
     if (channel->active) {
         snd_playback_start(channel);
@@ -1272,9 +1265,6 @@ record_channel_client_constructed(GObject *object)
     if (channel->volume.volume_nchannels) {
         snd_set_command(scc, SND_VOLUME_MUTE_MASK);
     }
-    if (scc->active) {
-        snd_set_command(scc, SND_CTRL_MASK);
-    }
 
     if (channel->active) {
         snd_record_start(channel);
-- 
2.9.3

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