Re: [PATCH spice-server 1/2] gl: fix client mouse mode

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Hi

----- Original Message -----
> Since 2.8, QEMU now longer creates QXL primary surfaces when using GL.
> This change broke client-side mouse mode, because Spice server relies on
> primary surface conditions.
> 
> When GL is enabled, use GL scanout informations.
> Mouse mode is always client when GL surfaces are used.
> 
> This patch and most of the message are based on a patch from
> Marc-André Lureau, just moving responsibility from reds to RedQxl.
> 

Which could cause more trouble than my approach when switching from/to 3d/2d. You are mixing what used to be QXL/2D-specific and QXL/GL state.

(NACK from me by principle, I didn't have time to check if it actually breaks 3d/2d switching)

> Signed-off-by: Frediano Ziglio <fziglio@xxxxxxxxxx>
> ---
>  server/red-qxl.c | 7 +++++++
>  1 file changed, 7 insertions(+)
> 
> diff --git a/server/red-qxl.c b/server/red-qxl.c
> index 53f3338..896bb76 100644
> --- a/server/red-qxl.c
> +++ b/server/red-qxl.c
> @@ -883,6 +883,13 @@ void spice_qxl_gl_scanout(QXLInstance *qxl,
>      /* FIXME: find a way to coallesce all pending SCANOUTs */
>      dispatcher_send_message(qxl_state->dispatcher,
>                              RED_WORKER_MESSAGE_GL_SCANOUT, &payload);
> +
> +    qxl_state->x_res = width;
> +    qxl_state->y_res = height;
> +    qxl_state->use_hardware_cursor = TRUE;
> +    qxl_state->primary_active = TRUE;
> +
> +    reds_update_client_mouse_allowed(qxl_state->reds);
>  }
>  
>  SPICE_GNUC_VISIBLE
> --
> 2.9.3
> 
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> 
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