[PATCH v3 21/28] Use frame buffer in VGA mode only

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From: Sandy Stutsman <sstutsma@xxxxxxxxxx>

Framebuffer should only be used in VGA mode, as WDDM DOD
driver doesn't use the frame buffer (bar0), so no
reason to map in into memory. However the mode is only known
at runtime therefore framebuffer logic should be active when the driver
is operating in vga mode only.

There were rare BSOD failures when the mapping failed.

Signed-off-by: Sameeh Jubran <sameeh@xxxxxxxxxx>
Signed-off-by: Dmitry Fleytman <dmitry@xxxxxxxxxx>
---
 qxldod/QxlDod.cpp | 15 ++++++++++-----
 qxldod/QxlDod.h   |  1 +
 2 files changed, 11 insertions(+), 5 deletions(-)

diff --git a/qxldod/QxlDod.cpp b/qxldod/QxlDod.cpp
index 5f475b0..e047531 100755
--- a/qxldod/QxlDod.cpp
+++ b/qxldod/QxlDod.cpp
@@ -219,7 +219,10 @@ VOID QxlDod::CleanUp(VOID)
     {
         if (m_CurrentModes[Source].FrameBuffer.Ptr)
         {
-            UnmapFrameBuffer(m_CurrentModes[Source].FrameBuffer.Ptr, m_CurrentModes[Source].DispInfo.Height * m_CurrentModes[Source].DispInfo.Pitch);
+            if (m_pHWDevice->GetType() == VGA_DEVICE)
+            {
+                UnmapFrameBuffer(m_CurrentModes[Source].FrameBuffer.Ptr, m_CurrentModes[Source].DispInfo.Height * m_CurrentModes[Source].DispInfo.Pitch);
+            }
             m_CurrentModes[Source].FrameBuffer.Ptr = NULL;
             m_CurrentModes[Source].Flags.FrameBufferIsActive = FALSE;
         }
@@ -1390,8 +1393,11 @@ NTSTATUS QxlDod::CommitVidPn(_In_ CONST DXGKARG_COMMITVIDPN* CONST pCommitVidPn)
     if (m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].FrameBuffer.Ptr &&
         !m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].Flags.DoNotMapOrUnmap)
     {
-        Status = UnmapFrameBuffer(m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].FrameBuffer.Ptr,
-                                  m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].DispInfo.Pitch * m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].DispInfo.Height);
+        if (m_pHWDevice->GetType() == VGA_DEVICE)
+        {
+            Status = UnmapFrameBuffer(m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].FrameBuffer.Ptr,
+                m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].DispInfo.Pitch * m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].DispInfo.Height);
+        }
         m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].FrameBuffer.Ptr = NULL;
         m_CurrentModes[pCommitVidPn->AffectedVidPnSourceId].Flags.FrameBufferIsActive = FALSE;
 
@@ -1518,8 +1524,7 @@ NTSTATUS QxlDod::SetSourceModeAndPath(CONST D3DKMDT_VIDPN_SOURCE_MODE* pSourceMo
     pCurrentBddMode->DispInfo.Height = pSourceMode->Format.Graphics.PrimSurfSize.cy;
     pCurrentBddMode->DispInfo.Pitch = pSourceMode->Format.Graphics.PrimSurfSize.cx * BPPFromPixelFormat(pCurrentBddMode->DispInfo.ColorFormat) / BITS_PER_BYTE;
 
-
-    if (!pCurrentBddMode->Flags.DoNotMapOrUnmap)
+    if (m_pHWDevice->GetType() == VGA_DEVICE && !pCurrentBddMode->Flags.DoNotMapOrUnmap)
     {
         // Map the new frame buffer
         QXL_ASSERT(pCurrentBddMode->FrameBuffer.Ptr == NULL);
diff --git a/qxldod/QxlDod.h b/qxldod/QxlDod.h
index 7e2990d..d539126 100755
--- a/qxldod/QxlDod.h
+++ b/qxldod/QxlDod.h
@@ -256,6 +256,7 @@ public:
     virtual NTSTATUS SetPointerPosition(_In_ CONST DXGKARG_SETPOINTERPOSITION* pSetPointerPosition) = 0;
     virtual NTSTATUS Escape(_In_ CONST DXGKARG_ESCAPE* pEscap) = 0;
     ULONG GetId(void) { return m_Id; }
+    WIN_QXL_DEVICE_TYPE GetType(void) { return m_type; }
 protected:
     virtual NTSTATUS GetModeList(DXGK_DISPLAY_INFORMATION* pDispInfo) = 0;
 protected:
-- 
2.7.0.windows.1

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