This call to BlackOutScreen is not needed since the actual display surface is destroyed and created (redrawn) again. Signed-off-by: Sameeh Jubran <sameeh@xxxxxxxxxx> --- qxldod/QxlDod.cpp | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/qxldod/QxlDod.cpp b/qxldod/QxlDod.cpp index 0fadbab..c69d3f3 100755 --- a/qxldod/QxlDod.cpp +++ b/qxldod/QxlDod.cpp @@ -1541,14 +1541,12 @@ NTSTATUS QxlDod::SetSourceModeAndPath(CONST D3DKMDT_VIDPN_SOURCE_MODE* pSourceMo } } - if (NT_SUCCESS(Status)) - { - - m_pHWDevice->BlackOutScreen(&m_CurrentModes[pPath->VidPnSourceId]); - - // Mark that the next present should be fullscreen so the screen doesn't go from black to actual pixels one dirty rect at a time. - pCurrentBddMode->Flags.FullscreenPresent = TRUE; - for (USHORT ModeIndex = 0; ModeIndex < m_pHWDevice->GetModeCount(); ++ModeIndex) + if (NT_SUCCESS(Status)) + { + + // Mark that the next present should be fullscreen so the screen doesn't go from black to actual pixels one dirty rect at a time. + pCurrentBddMode->Flags.FullscreenPresent = TRUE; + for (USHORT ModeIndex = 0; ModeIndex < m_pHWDevice->GetModeCount(); ++ModeIndex) { PVIDEO_MODE_INFORMATION pModeInfo = m_pHWDevice->GetModeInfo(ModeIndex); if (pCurrentBddMode->DispInfo.Width == pModeInfo->VisScreenWidth && -- 2.7.0.windows.1 _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel