On Wed, May 25, 2016 at 08:31:45AM -0400, Frediano Ziglio wrote: > Hi, > I was reading the style document and I found some different styles in the code > > The structures for GObject differs from the rest of the code, they are > > struct DispatcherClass > { > GObjectClass parent_class; > }; > > instead of > > struct DispatcherClass { > GObjectClass parent_class; > }; > > (all other structure follow this schema) I guess it's just that noone paid attention to the difference, I'd just fix it. > > > There is a chapter "Vertical indentation" which state that there is no > vertical indentation quoting even some example of functions however > there are some code, like > > void red_qxl_on_ic_change(QXLInstance *qxl, SpiceImageCompression ic); > void red_qxl_on_sv_change(QXLInstance *qxl, int sv); > void red_qxl_set_mouse_mode(QXLInstance *qxl, uint32_t mode); > void red_qxl_attach_worker(QXLInstance *qxl); > > that follow these specification while others > > void display_channel_draw (DisplayChannel *display, > const SpiceRect *area, > int surface_id); > void display_channel_draw_until (DisplayChannel *display, > const SpiceRect *area, > int surface_id, > Drawable *last); > void display_channel_update (DisplayChannel *display, > uint32_t surface_id, > const QXLRect *area, > > that clearly use vertical indentation. > > I personally find that vertical indentation tend to cause long lines and > it's hard to maintain when new declarations are added (like requiring > new indentation) but the main argument is that I'd like to follow same > rules or define exceptions with rules (like structure declarations for > GObject have bracket on first column). Yup, I'd avoid vertical indentation too. I don't think it's very important to fix the existing instances until we touch that part of the code though. Christophe
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