Once the egl/GL context are initialized, check if there is a scanout to associate to display widget. This solves races when scanout update is happening before the egl/GL context is ready. Signed-off-by: Marc-André Lureau <marcandre.lureau@xxxxxxxxx> --- src/spice-widget-egl.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/spice-widget-egl.c b/src/spice-widget-egl.c index 151970c..b9bec68 100644 --- a/src/spice-widget-egl.c +++ b/src/spice-widget-egl.c @@ -272,6 +272,12 @@ end: d->egl.context_ready = TRUE; + if (spice_display_get_gl_scanout(SPICE_DISPLAY_CHANNEL(d->display)) != NULL) { + SPICE_DEBUG("scanout present during egl init, updating widget"); + spice_display_widget_gl_scanout(display); + spice_display_widget_update_monitor_area(display); + } + return TRUE; } -- 2.5.5 _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel