> > On Thu, Jan 14, 2016 at 10:27:02AM -0500, Frediano Ziglio wrote: > > Had a small discussion with Pavel. > > We agree that original code is quite complicated and is hard to understand > > the final compression format used. > > > > So we would like to have some public discussion about the topic. > > > > I personally agree we should have a single code deciding the compression > > to use. > > I definitely agree here. For one, having different compression being > used depending on whether the qxl driver is used or not is unexpected > (eg if you set image compression to glz, lz will still be used during > initial bootup, and then will 'switch' to glz later on. I haven't looked > at the code, so there might be good reasons for that). > > > > > This is the list of actual compressions: > > - AUTO_GLZ; > > - AUTO_LZ; > > - QUIC; > > - GLZ; > > - LZ; > > - LZ4. > > A client can also decide to disable compression. > > > > The AUTO_XXX looks like they should use QUIC as a fallback if XXX is not > > possible or if an image with high graduality is detected. > > (side question, do we have numbers on compression ratio and cpu usage > for quic/lz/glz/lz4?) > Brief and raw of a Windows replay capture Images MB before MB after Ratio CPU time LZ4 193 24.21 2.43 10.04% 0.04 QUIC 204 23.11 1.66 7.18% 0.44 GLZ 190 20.05 1.2 5.99% 0.14 LZ 202 20.42 2.04 9.99% 0.15 So why use Quic ? Frediano _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/spice-devel