On Fri, Dec 11, 2015 at 12:31:31PM -0600, Jeremy White wrote: > Hi Christophe, > > Thanks for the review. > > On 12/11/2015 03:47 AM, Christophe Fergeau wrote: > > On Wed, Dec 02, 2015 at 02:14:32PM -0600, Jeremy White wrote: > >> This prevents the fallback from calling prepare_access against > >> the whole screen, which in turn keeps us from transmitting the > >> whole screen more than necessary. > >> > >> Signed-off-by: Jeremy White <jwhite@xxxxxxxxxxxxxxx> --- > >> src/dfps.c | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 > >> deletions(-) > >> > >> diff --git a/src/dfps.c b/src/dfps.c index 568ba5e..f113f27 > >> 100644 --- a/src/dfps.c +++ b/src/dfps.c @@ -270,15 +270,22 @@ > >> static Bool dfps_put_image (PixmapPtr dest, int x, int y, int w, > >> int h, char *src, int src_pitch) { dfps_info_t *info; + FbBits > >> *dst; + FbStride dst_stride; + int dst_bpp; > >> > >> if (!(info = dfps_get_info (dest))) return FALSE; > >> > >> dfps_update_box(&info->updated_region, x, x + w, y, y + h); > >> > >> - /* We can avoid doing the put image ourselves, as the uxa > >> driver - will fall back and do it for us if we return false > >> */ - return FALSE; + fbPrepareAccess(dest); > > > > Wondering if this should be uxa_prepare_access() rather than > > fbPrepareAccess? Not familiar at all with all of this, so I don't > > really know... > > No, it shouldn't :-/. The dfps mode is effectively a frame buffer > driver that periodically sends draws along. Ok, thanks :) Still Acked-by: Christophe Fergeau <cfergeau@xxxxxxxxxx> Christophe
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