Re: [PATCH 06/11] worker: move some tree container functions

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> 
> On Wed, Nov 11, 2015 at 1:20 PM, Frediano Ziglio <fziglio@xxxxxxxxxx> wrote:
> > From: Marc-André Lureau <marcandre.lureau@xxxxxxxxx>
> >
> > ---
> >  server/red_worker.c | 32 ++++----------------------------
> >  server/tree.c       | 27 +++++++++++++++++++++++++++
> >  server/tree.h       |  2 ++
> >  3 files changed, 33 insertions(+), 28 deletions(-)
> >
> > diff --git a/server/red_worker.c b/server/red_worker.c
> > index 5cdb348..e82317c 100644
> > --- a/server/red_worker.c
> > +++ b/server/red_worker.c
> > @@ -933,30 +933,6 @@ static inline void remove_shadow(DrawItem *item)
> >      free(shadow);
> >  }
> >
> > -static inline void current_remove_container(DisplayChannel *display,
> > Container *container)
> > -{
> > -    spice_assert(ring_is_empty(&container->items));
> > -    ring_remove(&container->base.siblings_link);
> > -    region_destroy(&container->base.rgn);
> > -    free(container);
> > -}
> > -
> > -static inline void container_cleanup(DisplayChannel *display, Container
> > *container)
> > -{
> > -    while (container && container->items.next == container->items.prev) {
> > -        Container *next = container->base.container;
> > -        if (container->items.next != &container->items) {
> > -            TreeItem *item = (TreeItem *)ring_get_head(&container->items);
> > -            spice_assert(item);
> > -            ring_remove(&item->siblings_link);
> > -            ring_add_after(&item->siblings_link,
> > &container->base.siblings_link);
> > -            item->container = container->base.container;
> > -        }
> > -        current_remove_container(display, container);
> > -        container = next;
> > -    }
> > -}
> > -
> >  static void display_stream_trace_add_drawable(DisplayChannel *display,
> >  Drawable *item)
> >  {
> >      ItemTrace *trace;
> > @@ -1034,7 +1010,7 @@ static inline void current_remove(DisplayChannel
> > *display, TreeItem *item)
> >                  continue;
> >              }
> >              ring_item = now->siblings_link.prev;
> > -            current_remove_container(display, container);
> > +            container_free(container);
> >          }
> >          if (now == item) {
> >              return;
> > @@ -2613,7 +2589,7 @@ static bool free_one_drawable(DisplayChannel
> > *display, int force_glz_free)
> >      container = drawable->tree_item.base.container;
> >
> >      current_remove_drawable(display, drawable);
> > -    container_cleanup(display, container);
> > +    container_cleanup(container);
> >      return TRUE;
> >  }
> >
> > @@ -3106,7 +3082,7 @@ static void red_update_area_till(DisplayChannel
> > *display, const SpiceRect *area,
> >          now->refs++;
> >          container = now->tree_item.base.container;
> >          current_remove_drawable(display, now);
> > -        container_cleanup(display, container);
> > +        container_cleanup(container);
> >          /* red_draw_drawable may call red_update_area for the surfaces
> >          'now' depends on. Notice,
> >             that it is valid to call red_update_area in this case and not
> >             red_update_area_till:
> >             It is impossible that there was newer item then 'last' in one
> >             of the surfaces
> > @@ -3164,7 +3140,7 @@ static void red_update_area(DisplayChannel *display,
> > const SpiceRect *area, int
> >          now->refs++;
> >          container = now->tree_item.base.container;
> >          current_remove_drawable(display, now);
> > -        container_cleanup(display, container);
> > +        container_cleanup(container);
> >          red_draw_drawable(display, now);
> >          display_channel_drawable_unref(display, now);
> >      } while (now != last);
> > diff --git a/server/tree.c b/server/tree.c
> > index bf50edf..ad31f09 100644
> > --- a/server/tree.c
> > +++ b/server/tree.c
> > @@ -223,3 +223,30 @@ Container* container_new(DrawItem *item)
> >
> >      return container;
> >  }
> > +
> > +void container_free(Container *container)
> > +{
> 
> Better add a check if container is valid as well.
> 
> > +    spice_return_if_fail(ring_is_empty(&container->items));
> > +
> > +    ring_remove(&container->base.siblings_link);
> > +    region_destroy(&container->base.rgn);
> > +    free(container);
> > +}
> > +
> > +void container_cleanup(Container *container)
> > +{
> > +    /* visit upward, removing containers */
> > +    /* non-empty container get its element moving up ?? */
> > +    while (container && container->items.next == container->items.prev) {
> > +        Container *next = container->base.container;
> > +        if (container->items.next != &container->items) {
> > +            TreeItem *item = (TreeItem *)ring_get_head(&container->items);
> > +            spice_assert(item);
> > +            ring_remove(&item->siblings_link);
> > +            ring_add_after(&item->siblings_link,
> > &container->base.siblings_link);
> > +            item->container = container->base.container;
> > +        }
> > +        container_free(container);
> > +        container = next;
> > +    }
> > +}
> > diff --git a/server/tree.h b/server/tree.h
> > index 6249c28..01d4ff9 100644
> > --- a/server/tree.h
> > +++ b/server/tree.h
> > @@ -82,5 +82,7 @@ static inline int is_opaque_item(TreeItem *item)
> >  void       tree_item_dump                           (TreeItem *item);
> >  Shadow*    shadow_new                               (DrawItem *item, const
> >  SpicePoint *delta);
> >  Container* container_new                            (DrawItem *item);
> > +void       container_free                           (Container
> > *container);
> > +void       container_cleanup                        (Container
> > *container);
> >
> >  #endif /* TREE_H_ */
> > --
> > 2.4.3
> >
> > _______________________________________________
> > Spice-devel mailing list
> > Spice-devel@xxxxxxxxxxxxxxxxxxxxx
> > http://lists.freedesktop.org/mailman/listinfo/spice-devel
> 
> ACK!
> 

The comment is a TODO for you or should I add the check?
Personally this is just a move so I would not add anything.

OT on a change: this check on the code

   while (container && container->items.next == container->items.prev) {

(the ==) looks odd. Is basically checking if container has 0 or 1 items.
Looks like that more than cleaning is collapsing/optimizing the container.

Frediano
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