Re: [PATCH] optimized SAME_PIXEL macro in glz code

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Hey,

On Fri, Aug 21, 2015 at 11:10:16AM +0100, Frediano Ziglio wrote:
> SAME_PIXEL macro is used a lot for 32 bit images.
> On such configuration the macro can be optimized quite a lot reading
> and comparing the entire pixel instead of splitting the components
> and comparing one by one.

Without some supporting data that it actually has real-world impact, I'd
stick with the naive implementation we currently have.

Christophe

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