On Fri, Apr 17, 2015 at 12:39:34PM +0200, Javier Celaya wrote: > When accessing a virtual desktop from different devices, some may have > different image compression requirements, e.g. slow devices may prefer > the faster LZ4 over GLZ. This message instructs the server to switch the > image compression algorithm. This patch also promotes the > SPICE_IMAGE_COMPRESS_* constants so that they are available from both > the server and the client. > --- > common/client_marshallers.h | 1 + > common/messages.h | 4 ++++ > spice.proto | 15 +++++++++++++++ > 3 files changed, 20 insertions(+) > > diff --git a/common/client_marshallers.h b/common/client_marshallers.h > index 85051a0..522f620 100644 > --- a/common/client_marshallers.h > +++ b/common/client_marshallers.h > @@ -72,6 +72,7 @@ typedef struct { > void (*msgc_smartcard_reader_add)(SpiceMarshaller *m, VSCMsgReaderAdd *msg); > #endif > void (*msgc_port_event)(SpiceMarshaller *m, SpiceMsgcPortEvent *msg); > + void (*msgc_display_preferred_compression)(SpiceMarshaller *m, SpiceMsgcDisplayPreferredCompression *msg); > } SpiceMessageMarshallers; > > SpiceMessageMarshallers *spice_message_marshallers_get(void); > diff --git a/common/messages.h b/common/messages.h > index a8a0eee..1114adf 100644 > --- a/common/messages.h > +++ b/common/messages.h > @@ -630,6 +630,10 @@ typedef struct SpiceMsgcPortEvent { > uint8_t event; > } SpiceMsgcPortEvent; > > +typedef struct SpiceMsgcDisplayPreferredCompression { > + int8_t image_compression; This could be an uint8_t I think. > +} SpiceMsgcDisplayPreferredCompression; > + > SPICE_END_DECLS > > #endif /* _H_SPICE_PROTOCOL */ > diff --git a/spice.proto b/spice.proto > index 01493c9..f47fd23 100644 > --- a/spice.proto > +++ b/spice.proto > @@ -361,6 +361,17 @@ enum8 image_type { > LZ4, > }; > > +enum8 image_compress { > + INVALID = 0, > + OFF, > + AUTO_GLZ, > + AUTO_LZ, > + QUIC, > + GLZ, > + LZ, > + LZ4, > +}; > + > flags8 image_flags { > CACHE_ME, > HIGH_BITS_SET, > @@ -922,6 +933,10 @@ channel DisplayChannel : BaseChannel { > int32 last_frame_delay; > uint32 audio_delay; > } stream_report; > + > + message { > + int8 image_compression; And here too. Christophe
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