> So we allocate another framebuffer here. Hmm, it is just another 1-16 MB of memory ;) Yeah, good point. > > Do you have an example how to produce corruption? I'm working on a proper patch for my render + send mode. When I go to render into the screen frame buffer, my world comes crashing down... > > Can you reuse the same buffer and still pass non NULL? I think it might not be trivial though, so in that case I'm ok with this since I don't see any other option. It wasn't trivial, but I think it was fairly straight forward. I'm sending an alternate patch. Cheers, Jeremy _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/spice-devel