On 14/2/23 08:05, Josh Poimboeuf wrote:
After commit 076cbf5d2163 ("x86/xen: don't let xen_pv_play_dead() return"), play_dead() never returns. Make that more explicit with a BUG(). BUG() is preferable to unreachable() because BUG() is a more explicit failure mode and avoids undefined behavior like falling off the edge of the function into whatever code happens to be next. Signed-off-by: Josh Poimboeuf <jpoimboe@xxxxxxxxxx> --- arch/x86/include/asm/smp.h | 1 + 1 file changed, 1 insertion(+) diff --git a/arch/x86/include/asm/smp.h b/arch/x86/include/asm/smp.h index b4dbb20dab1a..8f628e08b25a 100644 --- a/arch/x86/include/asm/smp.h +++ b/arch/x86/include/asm/smp.h @@ -96,6 +96,7 @@ static inline void __cpu_die(unsigned int cpu) static inline void play_dead(void) { smp_ops.play_dead(); + BUG(); }
Similarly, smp_ops::play_dead() should be decorated noreturn first.