play_dead() doesn't return. Annotate it as such. By extension this also makes arch_cpu_idle_dead() noreturn. Signed-off-by: Josh Poimboeuf <jpoimboe@xxxxxxxxxx> --- arch/ia64/kernel/process.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/arch/ia64/kernel/process.c b/arch/ia64/kernel/process.c index f6195a0a00ae..78f5794b2dde 100644 --- a/arch/ia64/kernel/process.c +++ b/arch/ia64/kernel/process.c @@ -201,7 +201,7 @@ __setup("nohalt", nohalt_setup); #ifdef CONFIG_HOTPLUG_CPU /* We don't actually take CPU down, just spin without interrupts. */ -static inline void play_dead(void) +static inline void __noreturn play_dead(void) { unsigned int this_cpu = smp_processor_id(); @@ -219,7 +219,7 @@ static inline void play_dead(void) BUG(); } #else -static inline void play_dead(void) +static inline void __noreturn play_dead(void) { BUG(); } -- 2.39.1