In the event that random_get_entropy() can't access a cycle counter or similar, falling back to returning 0 is really not the best we can do. Instead, at least calling random_get_entropy_fallback() would be preferable, because that always needs to return _something_, even falling back to jiffies eventually. It's not as though random_get_entropy_fallback() is super high precision or guaranteed to be entropic, but basically anything that's not zero all the time is better than returning zero all the time. Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx> Cc: Arnd Bergmann <arnd@xxxxxxxx> Cc: Thomas Bogendoerfer <tsbogend@xxxxxxxxxxxxxxxx> Signed-off-by: Jason A. Donenfeld <Jason@xxxxxxxxx> --- arch/mips/include/asm/timex.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/arch/mips/include/asm/timex.h b/arch/mips/include/asm/timex.h index b05bb70a2e46..abc60a6395e3 100644 --- a/arch/mips/include/asm/timex.h +++ b/arch/mips/include/asm/timex.h @@ -94,7 +94,7 @@ static inline unsigned long random_get_entropy(void) else if (likely(imp != PRID_IMP_R6000 && imp != PRID_IMP_R6000A)) return read_c0_random(); else - return 0; /* no usable register */ + return random_get_entropy_fallback(); /* no usable register */ } #define random_get_entropy random_get_entropy -- 2.35.1