In the event that random_get_entropy() can't access a cycle counter or similar, falling back to returning 0 is really not the best we can do. Instead, at least calling random_get_entropy_fallback() would be preferable, because that always needs to return _something_, even falling back to jiffies eventually. It's not as though random_get_entropy_fallback() is super high precision or guaranteed to be entropic, but basically anything that's not zero all the time is better than returning zero all the time. Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx> Cc: Arnd Bergmann <arnd@xxxxxxxx> Cc: Dinh Nguyen <dinguyen@xxxxxxxxxx> Signed-off-by: Jason A. Donenfeld <Jason@xxxxxxxxx> --- arch/nios2/include/asm/timex.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/arch/nios2/include/asm/timex.h b/arch/nios2/include/asm/timex.h index a769f871b28d..d9a3f426cdda 100644 --- a/arch/nios2/include/asm/timex.h +++ b/arch/nios2/include/asm/timex.h @@ -9,4 +9,6 @@ typedef unsigned long cycles_t; extern cycles_t get_cycles(void); +#define random_get_entropy() (((unsigned long)get_cycles()) ?: random_get_entropy_fallback()) + #endif -- 2.35.1