On Sat, 2015-04-04 at 07:27 -0400, Sowmini Varadhan wrote: > One last question before I spin out v9.. the dma_mask code > is a bit confusing to me, so I want to make sure... the code is > > > if (limit + tbl->it_offset > mask) { > > limit = mask - tbl->it_offset + 1; > > /* If we're constrained on address range, first try > > * at the masked hint to avoid O(n) search complexity, > > * but on second pass, start at 0 in pool 0. > > */ > > if ((start & mask) >= limit || pass > 0) { > > spin_unlock(&(pool->lock)); > > pool = &(tbl->pools[0]); > > spin_lock(&(pool->lock)); > > start = pool->start; > > So here I would need to mark need_flush to true, right? Well, no but ... So you aren't changing any pool hint, so you don't have to mark any pool for flushing. The "n < hint" check will do the flush later on if needed (the one I told you to add). You only need to force a flush if you modify the hint. *However*, you do an unlock, which means that if you have modified any *other* pool's hint (ie, need_flush is true), you need to actually perform a flush. I think that business with flushing on unlock is becoming too ugly, I would suggest you simplify things by moving need_flush to be part of the pool structure (maybe a flag). IE, when you modify a pool's hint, your mark it for flushing. When you allocate from a pool, you flush it at the end, just before you return success, if either it was marked for flushing or n < hint (and clear the mark of course). That should cleanly factor all cases in a simpler & more readable code path. The flush is done only when needed (an actual allocation happen on a pool), you just "mark them dirty" when you change their hints, you don't have to worry about the lock dropped case & pool hop'ing anymore. Basically the logic looks like that: .../... n = iommu_area_alloc(...) if (n == -1) { if (pass == 0) { change pool hint pool->need_flush = true; pass++; goto again; } else if (!largealloc && .... ) { unlock/pool hop/lock // no need to flush anything here pool->hint = pool->start; pool->need_flush = true; etc... } else { n = DMA_ERROR_CODE; goto fail; } } end = n + pages; if (n < pool->hint || pool->need_flush) { pool->need_flush = false; iommu->lazy_flush(...); } pool->hint = end; .../... Now this can be further simplified imho. For example that logic: + if (pass == 0 && handle && *handle && + (*handle >= pool->start) && (*handle < pool->end)) + start = *handle; + else + start = pool->hint; Can move above the again: label. that way, you remove the pass test and you no longer have to adjust pool->hint in the "if (likely(pass == 0))" failure case. Just adjust "start" and try again, which means you also no longer need to set need_flush. Additionally, when pool hop'ing, now you only need to adjust "start" as well. By not resetting it, you also remove the need for marking it "need flush". I would add to that, why not set "start" to the new pool's hint instead of the new pool's start ? That will save some flushes, no ? Anton, do you remember why you reset the hint when changing pool ? I don't see that gaining us anything and it does make lazy flushing more complex. At that point, you have removed all setters of need_flush, that logic can be entirely removed, or am I just too tired (it's past midnight) and missing something entirely here ? We only need the if (n < pool->hint) check to do the lazy flush at the end, that's it. Cheers, Ben. -- To unsubscribe from this list: send the line "unsubscribe sparclinux" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html