Hi Thomas, Måns, list, * Dr. Thomas Tensi <t.tensi@xxxxxx> [2023-05-23 17:10]: [...] > I understand that this does not directly help Peter with his > problem. But it means that at least for the effects > allpass, band, bandpass, bandreject, bass, biquad, compand, > equalizer, gain, highpass, lowpass, mcompand, overdrive, > phaser, reverb, treble and tremolo there is a reference > floating point implementation available as open-source. Thank you Thomas, this is amazing work! > And this implementation reproduces the command-line SoX > "bit-exactly" (with a residual noise of -150dBFS, as shown > in the documentation and the test cases), so you can be sure > that command-line processing and floating point VST > processing produce almost (!) the same audio. > > So if somebody volunteered, a step towards a floating-point > SoX implementation would be not too complicated... For the issue I have brought up I would it be sufficient to only have the software part that reads in the file to not clip the values and apply the "gain" and/or "normalize" effects before converting to 32-bin integers for all the other effects. Not super elegant, but possibly more easier than changing all effects? _______________________________________________ Sox-users mailing list Sox-users@xxxxxxxxxxxxxxxxxxxxx https://lists.sourceforge.net/lists/listinfo/sox-users