On Wed, Dec 06, 2023 at 05:05:30PM +1100, Dave Chinner wrote: > +static inline struct dlock_list_node * > +__dlock_list_next_entry(struct dlock_list_node *curr, > + struct dlock_list_iter *iter) > +{ > + /* > + * Find next entry > + */ > + if (curr) > + curr = list_next_entry(curr, list); > + > + if (!curr || (&curr->list == &iter->entry->list)) { Hmm... hlist, perhaps? I mean, that way the thing becomes if (curr) curr = hlist_entry_safe(curr->node.next, struct dlock_list_node, node); if (!curr) curr = __dlock_list_next_list(iter); return curr; BTW, does anybody have objections against #define hlist_first_entry(head, type, member) hlist_entry_safe((head)->first, type, member) #define hlist_next_entry(pos, member) hlist_entry_safe((pos)->member.next, typeof(*pos), member) added in list.h? > +static int __init cpu2idx_init(void) > +{ > + int idx, cpu; > + > + idx = 0; > + for_each_possible_cpu(cpu) > + per_cpu(cpu2idx, cpu) = idx++; > + return 0; > +} > +postcore_initcall(cpu2idx_init); Is it early enough? Feels like that ought to be done from smp_init() or right after it... > +/** > + * dlock_lists_empty - Check if all the dlock lists are empty > + * @dlist: Pointer to the dlock_list_heads structure > + * Return: true if list is empty, false otherwise. > + * > + * This can be a pretty expensive function call. If this function is required > + * in a performance critical path, we may have to maintain a global count > + * of the list entries in the global dlock_list_heads structure instead. > + */ > +bool dlock_lists_empty(struct dlock_list_heads *dlist) > +{ > + int idx; > + > + for (idx = 0; idx < nr_cpu_ids; idx++) > + if (!list_empty(&dlist->heads[idx].list)) > + return false; > + return true; > +} Umm... How would one use it, anyway? You'd need to stop all insertions first, wouldn't you? > + */ > +struct dlock_list_node *__dlock_list_next_list(struct dlock_list_iter *iter) > +{ > + struct dlock_list_node *next; > + struct dlock_list_head *head; > + > +restart: > + if (iter->entry) { > + spin_unlock(&iter->entry->lock); > + iter->entry = NULL; > + } > + > +next_list: > + /* > + * Try next list > + */ > + if (++iter->index >= nr_cpu_ids) > + return NULL; /* All the entries iterated */ > + > + if (list_empty(&iter->head[iter->index].list)) > + goto next_list; > + > + head = iter->entry = &iter->head[iter->index]; > + spin_lock(&head->lock); > + /* > + * There is a slight chance that the list may become empty just > + * before the lock is acquired. So an additional check is > + * needed to make sure that a valid node will be returned. > + */ > + if (list_empty(&head->list)) > + goto restart; > + > + next = list_entry(head->list.next, struct dlock_list_node, > + list); > + WARN_ON_ONCE(next->head != head); > + > + return next; > +} Perhaps something like if (iter->entry) { spin_unlock(&iter->entry->lock); iter->entry = NULL; } while (++iter->index < nr_cpu_ids) { struct dlock_list_head *head = &iter->head[iter->index]; if (list_empty(head->list)) continue; spin_lock(&head->lock); // recheck under lock if (unlikely(list_empty(&head->list))) { spin_unlock(&head->lock); continue; } iter->entry = head; next = list_first_entry(&head->list, struct dlock_list_node, list); WARN_ON_ONCE(next->head != head); return next; } return NULL;