Recently I had the opportunity to port "Adventure Game Studio" (http://drevil.warpcore.org/ags/) to Linux. I've been statically linking all the libraries to avoid the C++ ABI issues since it is not an open source game. Under RedHat 8.0, the statically linked binary I made worked perfectly, it also worked under Debian Woody 3.0, and other distributions. Under RedHat 9 when I compile the static binary from source and then run it, it just spuriously aborts for some reason, running it through gdb reveals this process: (gdb) file ags Reading symbols from ags...done. (gdb) r Starting program: /home/swalker/games/kq2vga/ags Adventure Creator v2.54 Interpreter Copyright (c) 1999-2001 Chris Jones ACI version 2.54.525 Program received signal SIG32, Real-time event 32. 0x081cebc9 in sigsuspend () (gdb) bt #0 0x081cebc9 in sigsuspend () #1 0xbfffe320 in ?? () #2 0x0815990d in __pthread_wait_for_restart_signal () #3 0x08159b6b in pthread_create () (gdb) c Continuing. CD-ROM Audio support enabled. Pentium Pro CPU detected. Music file found and initialized. Program received signal SIG32, Real-time event 32. 0x081cebc9 in sigsuspend () (gdb) bt #0 0x081cebc9 in sigsuspend () #1 0xbfffe4c0 in ?? () #2 0x0815990d in __pthread_wait_for_restart_signal () #3 0x08159b6b in pthread_create () (gdb) c Continuing. Checking sound inits. Program received signal SIGSEGV, Segmentation fault. 0x00000000 in ?? () (gdb) bt #0 0x00000000 in ?? () #1 0x4002e2e6 in ?? () #2 0x40033631 in ?? () #3 0x40028b99 in ?? () #4 0x082101ca in _dl_init () #5 0x081eba6c in dl_open_worker () #6 0x081eaddb in _dl_catch_error () #7 0x081eb647 in _dl_open () #8 0x081ecbb8 in do_dlopen () #9 0x081eaddb in _dl_catch_error () #10 0x081ecacd in __libc_dlopen_mode () #11 0x081e8f4c in __nss_lookup_function () #12 0x081e9906 in __nss_lookup () #13 0x081e9f0a in __nss_passwd_lookup () #14 0x081e575b in getpwuid_r () #15 0x081e5430 in getpwuid () #16 0x0813db16 in _xdga_private_create_screen () (gdb) c Continuing. Program received signal SIGABRT, Aborted. 0x081ceb61 in kill () (gdb) bt #0 0x081ceb61 in kill () #1 0x0815aa92 in __pthread_raise () #2 0x081ceea9 in abort () #3 0x08132e8d in _xwin_signal_handler () #4 <signal handler called> (gdb) c Continuing. Program terminated with signal SIGABRT, Aborted. The program no longer exists. (gdb) Now the *really* weird part is that this statically linked binary will run just fine on Debian Woody 3.0, but it won't run under RedHat 9, that platform I compiled it on! Dynamically linked version of the executable also work just fine as well. I'll be glad to share what linking process I use if that will help. But this is a serious issue for me as it's preventing me from making another release of the game engine. On a side note, I'm seeing this same issue when compiling the latest version of subversion from the svn repository. *ANY* constructive suggestions would be appreciated. -- Shawn <drevil@xxxxxxxxxxxx> http://www.warpcore.org/