hardware 3D acceleration and x-forwarding

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When X-forwarding windows from one machine to another, the local machine is the one that actually does the graphics processing (i.e. openGL), correct? The local machine's hardware 3D acceleration (or lack thereof) will be used, and not the remote machine from which windows are forwarded. This is how I always thought X-forwarding worked.

I'm trying to diagnose a user's problems with some OpenGL code. A response would be very helpful.

Thanks,
Mindy Preston

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