On Thu, Mar 16, 2023 at 09:56:53AM -0400, Steven Rostedt wrote: > On Thu, 16 Mar 2023 09:16:37 +0100 > Uladzislau Rezki <urezki@xxxxxxxxx> wrote: > > > > diff --git a/kernel/trace/trace_probe.h b/kernel/trace/trace_probe.h > > > index ef8ed3b65d05..e6037752dcf0 100644 > > > --- a/kernel/trace/trace_probe.h > > > +++ b/kernel/trace/trace_probe.h > > > @@ -256,6 +256,7 @@ struct trace_probe { > > > struct event_file_link { > > > struct trace_event_file *file; > > > struct list_head list; > > > + struct rcu_head rcu; > > > }; > > > > > > static inline bool trace_probe_test_flag(struct trace_probe *tp, > > > > > struct foo_a { > > int a; > > int b; > > }; > > Most machines today are 64 bits, even low end machines. > > struct foo_a { > long long a; > long long b; > }; > > is more accurate. That's 16 bytes. > > Although it is more likely off because list_head is a double pointer. But > let's just go with this, as the amount really doesn't matter here. > > > > > your obj size is 8 byte > > > > struct foo_b { > > struct rcu_head rcu; > > Isn't rcu_head defined as; > > struct callback_head { > struct callback_head *next; > void (*func)(struct callback_head *head); > } __attribute__((aligned(sizeof(void *)))); > #define rcu_head callback_head > > Which makes it 8 not 16 on 32 bit as well? > > > int a; > > int b; > > }; > > So it should be 8 + 8 = 16, on 32 bit and 16 + 16 = 32 on 64bit. > > > > > now it becomes 16 + 8 = 24 bytes. In reallity a foo_b object > > will be 32 bytes since there is no slab for 24 bytes: > > > > <snip> > > kmalloc-32 19840 19840 32 128 1 : tunables 0 0 0 : slabdata 155 155 0 > > kmalloc-16 28857 28928 16 256 1 : tunables 0 0 0 : slabdata 113 113 0 > > kmalloc-8 37376 37376 8 512 1 : tunables 0 0 0 : slabdata 73 73 0 > > <snip> > > > > if we allocate 512 objects of foo_a it would be 4096 bytes > > in case of foo_b it is 24 * 512 = 12228 bytes. > > This is for probe events. We usually allocate 1, maybe 2. Oh, some may even > allocate 100 to be crazy. But each probe event is in reality much larger > (1K perhaps) as each one allocates dentry's, inodes, etc. So 8 or 16 bytes > extra is still lost in the noise. > > > > > single argument will give you 4096 + 512 * 8 = 8192 bytes > > int terms of memory consumtion. > > If someone allocate 512 instances, that would be closer to a meg in size > without this change. 8k is probably less than 1% > In percentage. My case. (12228 - 8192) * 100 / 12228 = ~33% difference. > > > > And double argument will not give you better performance comparing > > with a single argument. > > It will, because it will no longer have to allocate anything if need be. > Note, when it doesn't allocate the system is probably mostly idle and we > don't care about performance, but when it needs allocation, that's likely a > time when performance is a bit more important. > The problem further is about pointer chasing, like comparing arrays and lists. It will take longer time to offload all pointers. -- Uladzislau Rezki