On 2019/11/1 9:13 下午, Peter Zijlstra wrote:
On Fri, Nov 01, 2019 at 05:58:16AM -0700, Paul E. McKenney wrote:
On Thu, Oct 31, 2019 at 10:08:06AM +0000, Lai Jiangshan wrote:
+/* We mask the RCU_NEED_SPECIAL bit so that it return real depth */
+static __always_inline int rcu_preempt_depth(void)
+{
+ return raw_cpu_read_4(__rcu_preempt_depth) & ~RCU_NEED_SPECIAL;
Why not raw_cpu_generic_read()?
OK, OK, I get that raw_cpu_read_4() translates directly into an "mov"
instruction on x86, but given that x86 percpu_from_op() is able to
adjust based on operand size, why doesn't something like raw_cpu_read()
also have an x86-specific definition that adjusts based on operand size?
The reason for preempt.h was header recursion hell.
Oh, I didn't notice. May we can use raw_cpu_generic_read
for rcu here, I will have a try.
Thanks
Lai.
+}
+
+static __always_inline void rcu_preempt_depth_set(int pc)
+{
+ int old, new;
+
+ do {
+ old = raw_cpu_read_4(__rcu_preempt_depth);
+ new = (old & RCU_NEED_SPECIAL) |
+ (pc & ~RCU_NEED_SPECIAL);
+ } while (raw_cpu_cmpxchg_4(__rcu_preempt_depth, old, new) != old);
Ummm...
OK, as you know, I have long wanted _rcu_read_lock() to be inlineable.
But are you -sure- that an x86 cmpxchg is faster than a function call
and return? I have strong doubts on that score.
This is a regular CMPXCHG instruction, not a LOCK prefixed one, and that
should make all the difference
Plus multiplying the x86-specific code by 26 doesn't look good.
And the RCU read-side nesting depth really is a per-task thing. Copying
it to and from the task at context-switch time might make sense if we
had a serious optimization, but it does not appear that we do.
You original patch some years back, ill-received though it was at the
time, is looking rather good by comparison. Plus it did not require
architecture-specific code!
Right, so the per-cpu preempt_count code relies on the preempt_count
being invariant over context switches. That means we never have to
save/restore the thing.
For (preemptible) rcu, this is 'obviously' not the case.
That said, I've not looked over this patch series, I only got 1 actual
patch, not the whole series, and I've not had time to go dig out the
rest..