Re: [PATCH V3] md: move bitmap_destroy before __md_stop

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On 03/10/2017 02:24 AM, Shaohua Li wrote:
On Wed, Mar 08, 2017 at 10:31:32AM +0800, Guoqing Jiang wrote:
Since we have switched to sync way to handle METADATA_UPDATED
msg for md-cluster, then process_metadata_update is depended
on mddev->thread->wqueue.

With the new change, clustered raid could possible hang if
array received a METADATA_UPDATED msg after array unregistered
mddev->thread, so we need to stop clustered raid (bitmap_destroy
	 -> bitmap_free -> md_cluster_stop) earlier than unregister
thread (mddev_detach -> md_unregister_thread).

And this change should be safe for non-clustered raid since
all writes are stopped before the destroy. Also in md_run,
we activate the personality (pers->run()) before activating
the bitmap (bitmap_create()). So it is pleasingly symmetric
to stop the bitmap (bitmap_destroy()) before stopping the
personality (__md_stop() calls pers->free()).

But we don't want to break the codes for waiting behind IO as
Shaohua mentioned, so move those codes from mddev_detach to
bitmap_destroy. Since we already check bitmap at the beginning
of bitmap_destroy, just wait for behind_writes to be zero if
it existed.

Signed-off-by: Guoqing Jiang <gqjiang@xxxxxxxx>
---
This version move waiting behind IO codes into bitmap_destroy
so we can safely call bitmap_destroy before __md_stop now.

  drivers/md/bitmap.c |  9 +++++++++
  drivers/md/md.c     | 13 ++-----------
  2 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/drivers/md/bitmap.c b/drivers/md/bitmap.c
index b6fa55a3cff8..89a35bc092dd 100644
--- a/drivers/md/bitmap.c
+++ b/drivers/md/bitmap.c
@@ -1771,6 +1771,15 @@ void bitmap_destroy(struct mddev *mddev)
  	if (!bitmap) /* there was no bitmap */
  		return;
+ /* wait for behind writes to complete */
+	if (atomic_read(&bitmap->behind_writes) > 0) {
+		printk(KERN_INFO "md:%s: behind writes in progress - waiting to stop.\n",
+		       mdname(mddev));
+		/* need to kick something here to make sure I/O goes? */
+		wait_event(bitmap->behind_wait,
+			   atomic_read(&bitmap->behind_writes) == 0);
+	}
+
  	mutex_lock(&mddev->bitmap_info.mutex);
  	spin_lock(&mddev->lock);
  	mddev->bitmap = NULL; /* disconnect from the md device */
diff --git a/drivers/md/md.c b/drivers/md/md.c
index 79a99a1c9ce7..b63ab4f33892 100644
--- a/drivers/md/md.c
+++ b/drivers/md/md.c
@@ -5534,15 +5534,6 @@ EXPORT_SYMBOL_GPL(md_stop_writes);
static void mddev_detach(struct mddev *mddev)
  {
-	struct bitmap *bitmap = mddev->bitmap;
-	/* wait for behind writes to complete */
-	if (bitmap && atomic_read(&bitmap->behind_writes) > 0) {
-		pr_debug("md:%s: behind writes in progress - waiting to stop.\n",
-			 mdname(mddev));
-		/* need to kick something here to make sure I/O goes? */
-		wait_event(bitmap->behind_wait,
-			   atomic_read(&bitmap->behind_writes) == 0);
-	}
I think it's ok to add this part into bitmap_destroy, as we need to call
bitmap_destroy before mddev_detach. Look at the usage of mddev_detach, at in
one place (level_store()), we wait for the IO without bitmap_destroy. I think
we should keep this part code in mddev_detach. Maybe create a small function,
let both mddev_detach and bitmap_destroy call it.

Thanks, I will add bitmap_wait_behind_writes for it, then call the func
in both mddev_detach and bitmap_destroy.


  	if (mddev->pers && mddev->pers->quiesce) {
  		mddev->pers->quiesce(mddev, 1);
  		mddev->pers->quiesce(mddev, 0);
@@ -5574,8 +5565,8 @@ void md_stop(struct mddev *mddev)
  	/* stop the array and free an attached data structures.
  	 * This is called from dm-raid
  	 */
-	__md_stop(mddev);
  	bitmap_destroy(mddev);
+	__md_stop(mddev);
since we now always do bitmap_destroy and follow __md_stop, maybe move
bitmap_destroy to very begining of __md_stop

Ok, will do it in next version.

Thanks,
Guoqing
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